过度网络游戏同好关系的社会过程:同伴选择还是影响?

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC ACS Applied Electronic Materials Pub Date : 2024-10-01 Epub Date: 2024-06-12 DOI:10.1007/s10964-024-02032-4
Cuijing Li, Quanlei Yu, Jiamiao Zhang, Zhouchao Lv, Qian Liu, Jinbo He
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引用次数: 0

摘要

与使用网络游戏的同伴结交的青少年可能会面临开始并持续过度使用游戏的风险(网络游戏使用同质性)。本文研究了青少年使用网络游戏的严重程度与其朋友的网络游戏行为在一个学期内的双向关系(同伴选择或同伴影响效应)。来自两所大学的学生在四个半月内完成了三波在线调查(N = 3079;33.6% 为女性;Mage = 19.16;SD = 0.97)。随机截距、交叉滞后面板模型(RI-CLPM)分析表明,同伴选择和同伴影响都会促进青少年友谊群体中网络游戏使用的同质性。此外,参与者更有可能与表现出与其相似的网络游戏行为的同伴建立新的友谊,从而在这些关系中强化其网络游戏使用行为。这些社交过程在女孩中可能会表现出一定的时滞性,这需要通过长期的跟踪调查来证实。总之,研究结果表明,针对过度网络游戏的有效预防计划不仅要注重提升社交影响技能,还要考虑同伴环境的结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?

Adolescents who befriend online game using peers may be at risk for initiated and continued excessive game use (online gaming use homophily). The present article examined how adolescents' severity of online gaming use related to their friends' online gaming behavior bi-directionally across a semester (peer selection or peer influence effect). Students from two universities completed three waves of online surveys within four and a half months (N = 3079; 33.6% female; Mage = 19.16; SD = 0.97). Random-intercepts, Cross-Lagged Panel Model (RI-CLPM) analyses revealed that peer selection and peer influence both promote online gaming use homophily in adolescents' friendship groups. Furthermore, participants were more likely to form new friendships with peers exhibiting similar online gaming behavior as their behavior, subsequently reinforcing their online gaming use behaviors within these relationships. These social processes may exhibit a time lag among girls, which needs to be confirmed through longer-term follow-up. In general, findings suggest that effective prevention programs targeting excessive online gaming should not only focus on promoting social influence skills but also consider the structure of peer environments.

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CiteScore
7.20
自引率
4.30%
发文量
567
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