实现全面的脊索动物建模:蝙蝠行为的多代理参数模型

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-06-14 DOI:10.1002/cav.2251
Brendan Marney, Brandon Haworth
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引用次数: 0

摘要

蝙蝠是一种夜间活动、体型较小且难以捉摸的动物,因此蝙蝠的行为非常复杂,而且常常不为人所见。爬行动物学使人们对蝙蝠的行为和环境互动有了更深入的了解。生物学、生态学甚至数字媒体都常常受益于包括人类在内的动物数学模型。然而,翼手目动物建模的历史往往局限于特定的行为、物种或生物功能,并严重依赖于经典的建模方法,这些方法可能无法很好地完全代表个体或群体。这项研究提出了一种连续的、参数化的、多代理的蝙蝠行为模型,该模型捕捉到了蝙蝠回声定位、狩猎和能量学方面的最新研究成果。这包括基于回声定位的感知(或缺乏感知)、狩猎模式、栖息行为和能量消耗率。我们建议将这些数学模型整合到一个框架中,以便对大规模群落中的蝙蝠进行个体模拟。实践者可以对模型进行调整,以考虑不同种类蝙蝠甚至个体(如生病或受伤)的不同感知能力或模式。我们的研究表明,我们的模型与文献中的结果非常吻合,并提供了动画图形模拟,在基于模拟的研究中非常有用。
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Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior

Chiroptera behavior is complex and often unseen as bats are nocturnal, small, and elusive animals. Chiroptology has led to significant insights into the behavior and environmental interactions of bats. Biology, ecology, and even digital media often benefit from mathematical models of animals including humans. However, the history of Chiroptera modeling is often limited to specific behaviors, species, or biological functions and relies heavily on classical modeling methodologies that may not fully represent individuals or colonies well. This work proposes a continuous, parametric, multiagent, Chiroptera behavior model that captures the latest research in echolocation, hunting, and energetics of bats. This includes echolocation-based perception (or lack thereof), hunting patterns, roosting behavior, and energy consumption rates. We proposed the integration of these mathematical models in a framework that affords the individual simulation of bats within large-scale colonies. Practitioners can adjust the model to account for different perceptual affordances or patterns among species of bats, or even individuals (such as sickness or injury). We show that our model closely matches results from the literature, affords an animated graphical simulation, and has utility in simulation-based studies.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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