用于消化道内窥镜培训的虚拟现实工具:系统综述

Tuấn Quang Dương, Jonathan Soldera
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摘要

背景 虚拟现实(VR)已成为内窥镜培训的一项创新技术,它提供了一个与真实场景非常相似的模拟环境,为学员提供了一个获取和提高内窥镜技能的宝贵平台。本系统性综述将对基于 VR 的培训与传统方法相比的有效性和可行性进行批判性评估。目的 评估基于 VR 的培训与传统方法相比的有效性和可行性。通过研究该领域的现状,本综述旨在找出差距、挑战和机遇,以便在内窥镜培训中进一步研究和实施 VR。方法 本研究是一项系统性综述,遵循 PRISMA 声明规定的系统性综述报告指南。我们设计并实施了一个全面的搜索命令,并于 2023 年 9 月运行,以从 PubMed、Scopus、Cochrane 和 Google Scholar 等电子数据库中找出可用的相关研究。对检索结果进行了系统审查。结果 16 篇文章被纳入最终分析。总参与人数为 523 人。五项研究同时关注上内镜和结肠镜检查培训,两项研究仅关注上内镜检查培训,八项研究仅关注结肠镜检查培训,一项研究仅关注乙状结肠镜检查培训。通常使用 Gastrointestinal Mentor 虚拟内窥镜模拟器。有 15 项研究报告了积极的结果,表明基于 VR 的培训对内窥镜学员来说是可行和可接受的。在 VR 场景和真实病人中,VR 技术帮助学员提高了操作内窥镜的技能,缩短了手术时间或提高了技术准确性。一些研究表明,患者的不适程度明显降低。但也有研究表明,VR 组与其他组在患者不适和疼痛评分方面没有明显差异。结论 VR 培训对内窥镜培训是有效的。有几项样本量较大、设计合理的随机对照试验证明了这一创新工具的潜力。因此,应在内窥镜培训中更广泛地采用 VR。此外,将 VR 培训与传统方法相结合也是一种很有前景的培训方法。
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Virtual reality tools for training in gastrointestinal endoscopy: A systematic review
BACKGROUND Virtual reality (VR) has emerged as an innovative technology in endoscopy training, providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acquire and enhance their endoscopic skills. This systematic review will critically evaluate the effectiveness and feasibility of VR-based training compared to traditional methods. AIM To evaluate the effectiveness and feasibility of VR-based training compared to traditional methods. By examining the current state of the field, this review seeks to identify gaps, challenges, and opportunities for further research and implementation of VR in endoscopic training. METHODS The study is a systematic review, following the guidelines for reporting systematic reviews set out by the PRISMA statement. A comprehensive search command was designed and implemented and run in September 2023 to identify relevant studies available, from electronic databases such as PubMed, Scopus, Cochrane, and Google Scholar. The results were systematically reviewed. RESULTS Sixteen articles were included in the final analysis. The total number of participants was 523. Five studies focused on both upper endoscopy and colonoscopy training, two on upper endoscopy training only, eight on colonoscopy training only, and one on sigmoidoscopy training only. Gastrointestinal Mentor virtual endoscopy simulator was commonly used. Fifteen reported positive results, indicating that VR-based training was feasible and acceptable for endoscopy learners. VR technology helped the trainees enhance their skills in manipulating the endoscope, reducing the procedure time or increasing the technical accuracy, in VR scenarios and real patients. Some studies show that the patient discomfort level decreased significantly. However, some studies show there were no significant differences in patient discomfort and pain scores between VR group and other groups. CONCLUSION VR training is effective for endoscopy training. There are several well-designed randomized controlled trials with large sample sizes, proving the potential of this innovative tool. Thus, VR should be more widely adopted in endoscopy training. Furthermore, combining VR training with conventional methods could be a promising approach that should be implemented in training.
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