在线眼动跟踪在研究源代码视觉处理方面的局限性

IF 3.8 2区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Information and Software Technology Pub Date : 2024-06-07 DOI:10.1016/j.infsof.2024.107502
Eva Thilderkvist, Felix Dobslaw
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引用次数: 0

摘要

背景:在研究程序员如何处理和理解源代码的过程中,眼动跟踪是一种越来越流行的工具。虽然大多数研究都是在受控环境中使用实验室级硬件进行的,但如果能利用家用设备,简化并扩大用户远程参与实验的规模,那将是非常理想的。研究确定了该技术目前的局限性,并对其收集的数据质量进行了评估。最后,我们提出了解决不足之处的建议,使支持眼动跟踪的远程读码研究在未来变得可行。方法:我们从 40 名在专门构建的网络应用程序上进行读码实验的参与者那里远程收集了眼动数据。所使用的眼动跟踪器在客户端工作,利用脊回归实时生成 x 和 y 坐标,预测参与者在屏幕上的注视点,无需收集和保存视频录像。我们根据软件工程眼动跟踪研究中分离眼动事件和得出指标的常用方法,对收集到的数据进行了处理和分析。由于缺乏明确用于检测低频网络摄像头数据中眼球运动固定事件的算法,我们还为此引入了一种离散阈值算法。结果:尽管进行了广泛的校准和图形用户指导,我们还是发现所收集的数据质量参差不齐。我们介绍的结果既有负面的,也有正面的,希望社会各界能从中吸取经验教训。准确度和精确度都很低,最终被认为不足以在高精度实证研究中得出有效结论。尽管如此,我们还是为确定未来研究中需要解决的关键局限性做出了贡献。除了设备、设置和配置千差万别这一总体挑战之外,我们还发现当前的网络摄像头眼动跟踪技术存在两个主要问题。第一个问题是缺乏一种经过验证的算法来分离低频数据中的固定点,从而影响了从中得出的数据的准确性。第二个问题是在预测注视位置时缺乏对头部运动的算法支持。无监督的参与者并不总能保持头部不动,即使在得到指示的情况下也是如此。因此,我们经常观察到空间移动,这破坏了许多收集到的数据集。这项研究得出了三个令人鼓舞的结论。即使发生偏移,注视点也始终分散在与刺激物的形状和大小相似的模式中,不会出现极端偏差。我们还能分辨出可识别的阅读模式。结论:准确度和精确度水平不足以对代码阅读进行逐字分析,但足以进行更广泛的粗粒度精确度研究。此外,我们还发现了影响所收集数据有效性的两个主要问题,并提供了一种固定检测算法来解决其中一个问题。如果能找到解决这些问题的合适方案,那么使用网络摄像头对代码阅读进行远程眼动跟踪研究最终将成为可能。
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On current limitations of online eye-tracking to study the visual processing of source code

Context:

Eye-tracking is an increasingly popular instrument to study how programmers process and comprehend source code. While most studies are conducted in controlled environments with lab-grade hardware, it would be desirable to simplify and scale participation in experiments for users sitting remotely, leveraging home equipment.

Objective:

This study investigates the possibility of performing eye-tracking studies remotely using open-source algorithms and consumer-grade webcams. It establishes the technology’s current limitations and evaluates the quality of the data collected by it. We conclude by recommending ways forward to address the shortcomings and make remote code-reading studies in support of eye-tracking feasible in the future.

Method:

We gathered eye-gaze data remotely from 40 participants performing a code reading experiment on a purpose-built web application. The utilized eye-tracker worked client-side and used ridge regression to generate x- and y-coordinates in real-time predicting the participants’ on-screen gaze points without the need to collect and save video footage. We processed and analysed the collected data according to common practices for isolating eye-movement events and deriving metrics used in software engineering eye-tracking studies. In response to the lack of an algorithm explicitly developed for detecting oculomotor fixation events in low-frequency webcam data, we also introduced a dispersion threshold algorithm for that purpose. The quality of the collected data was subsequently assessed to determine the adequacy and validity of the methodology for eye-tracking.

Results:

The collected data was found to be of varying quality despite extensive calibration and graphical user guidance. We present our results highlighting both the negative and positive observations from which the community hopefully can learn. Both accuracy and precision were low and ultimately deemed insufficient for drawing valid conclusions in a high-precision empirical study. We nonetheless contribute to identifying critical limitations to be addressed in future research. Apart from the overall challenge of vastly diverse equipment, setup, and configuration, we found two main problems with the current webcam eye-tracking technology. The first was the absence of a validated algorithm to isolate fixations in low-frequency data, compromising the assurance of the accuracy of the data derived from it. The second problem was the lack of algorithmic support for head movements when predicting gaze location. Unsupervised participants do not always keep their heads still, even if instructed to do so. Consequently, we frequently observed spatial shifts that corrupted many collected datasets. Three encouraging observations resulted from the study. Even when shifted, gaze points were consistently dispersed in patterns resembling both the shape and size of the stimuli without extreme deviations. We could also distinguish recognizable reading patterns. Linearity was significantly different when participants were reading source code compared to natural text, and we could detect the expected left-to-right and top-to-bottom reading directions for participants reading natural text snippets.

Conclusion:

The accuracy and precision levels were not sufficient for a word-by-word analysis of code reading but could be adequate for a broader, coarse-grained precision study. Additionally we identified two main issues compromising the collected data validity and contributed a fixation detection algorithm to approach one of these issues. With suitable solutions to the identified issues, remote eye-tracking studies with webcams on code reading could eventually be feasible.

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来源期刊
Information and Software Technology
Information and Software Technology 工程技术-计算机:软件工程
CiteScore
9.10
自引率
7.70%
发文量
164
审稿时长
9.6 weeks
期刊介绍: Information and Software Technology is the international archival journal focusing on research and experience that contributes to the improvement of software development practices. The journal''s scope includes methods and techniques to better engineer software and manage its development. Articles submitted for review should have a clear component of software engineering or address ways to improve the engineering and management of software development. Areas covered by the journal include: • Software management, quality and metrics, • Software processes, • Software architecture, modelling, specification, design and programming • Functional and non-functional software requirements • Software testing and verification & validation • Empirical studies of all aspects of engineering and managing software development Short Communications is a new section dedicated to short papers addressing new ideas, controversial opinions, "Negative" results and much more. Read the Guide for authors for more information. The journal encourages and welcomes submissions of systematic literature studies (reviews and maps) within the scope of the journal. Information and Software Technology is the premiere outlet for systematic literature studies in software engineering.
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