Idunnuoluwa Adeniji, Lark Bancairen, Cymantha Blackmon, Michael Casarona, Melissa Menzel, Matthew G Niepielko, Leonard Bielory, Nan Perigo, Joseph Insley, David Joiner
{"title":"使用 Unity 实现科学可视化,作为基于课程的本科生研究体验。","authors":"Idunnuoluwa Adeniji, Lark Bancairen, Cymantha Blackmon, Michael Casarona, Melissa Menzel, Matthew G Niepielko, Leonard Bielory, Nan Perigo, Joseph Insley, David Joiner","doi":"10.22369/issn.2153-4136/15/1/7","DOIUrl":null,"url":null,"abstract":"<p><p>We have developed a series of course-based undergraduate research experiences for students integrated into course curriculum centered around the use of 3D visualization and virtual reality for science visualization. One project involves the creation and use of a volumetric renderer for hyperstack images, paired with a biology project in confocal microscopy. Students have worked to develop and test VR enabled tools for confocal microscopy visualization across headset based and CAVE based VR platforms. Two applications of the tool are presented: a rendering of <i>Drosophila</i> primordial germ cells coupled with automated detection and counting, and a database in development of 3D renderings of pollen grains. Another project involves the development and testing of point cloud renderers. Student work has focused on performance testing and enhancement across a range of 2D and 3D hardware, including native Quest apps. Through the process of developing these tools, students are introduced to scientific visualization concepts, while gaining practical experience with programming, software engineering, graphics, shader programming, and cross-platform design.</p>","PeriodicalId":519954,"journal":{"name":"Journal of computational science education","volume":"15 1","pages":"35-40"},"PeriodicalIF":0.0000,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11196190/pdf/","citationCount":"0","resultStr":"{\"title\":\"Using Unity for Scientific Visualization as a Course-based Undergraduate Research Experience.\",\"authors\":\"Idunnuoluwa Adeniji, Lark Bancairen, Cymantha Blackmon, Michael Casarona, Melissa Menzel, Matthew G Niepielko, Leonard Bielory, Nan Perigo, Joseph Insley, David Joiner\",\"doi\":\"10.22369/issn.2153-4136/15/1/7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>We have developed a series of course-based undergraduate research experiences for students integrated into course curriculum centered around the use of 3D visualization and virtual reality for science visualization. One project involves the creation and use of a volumetric renderer for hyperstack images, paired with a biology project in confocal microscopy. Students have worked to develop and test VR enabled tools for confocal microscopy visualization across headset based and CAVE based VR platforms. Two applications of the tool are presented: a rendering of <i>Drosophila</i> primordial germ cells coupled with automated detection and counting, and a database in development of 3D renderings of pollen grains. Another project involves the development and testing of point cloud renderers. Student work has focused on performance testing and enhancement across a range of 2D and 3D hardware, including native Quest apps. Through the process of developing these tools, students are introduced to scientific visualization concepts, while gaining practical experience with programming, software engineering, graphics, shader programming, and cross-platform design.</p>\",\"PeriodicalId\":519954,\"journal\":{\"name\":\"Journal of computational science education\",\"volume\":\"15 1\",\"pages\":\"35-40\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11196190/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of computational science education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22369/issn.2153-4136/15/1/7\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of computational science education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22369/issn.2153-4136/15/1/7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Using Unity for Scientific Visualization as a Course-based Undergraduate Research Experience.
We have developed a series of course-based undergraduate research experiences for students integrated into course curriculum centered around the use of 3D visualization and virtual reality for science visualization. One project involves the creation and use of a volumetric renderer for hyperstack images, paired with a biology project in confocal microscopy. Students have worked to develop and test VR enabled tools for confocal microscopy visualization across headset based and CAVE based VR platforms. Two applications of the tool are presented: a rendering of Drosophila primordial germ cells coupled with automated detection and counting, and a database in development of 3D renderings of pollen grains. Another project involves the development and testing of point cloud renderers. Student work has focused on performance testing and enhancement across a range of 2D and 3D hardware, including native Quest apps. Through the process of developing these tools, students are introduced to scientific visualization concepts, while gaining practical experience with programming, software engineering, graphics, shader programming, and cross-platform design.