利用设计思维创建和实施解剖标本 3D 数字图书馆。

IF 2.3 4区 医学 Q1 ANATOMY & MORPHOLOGY Clinical Anatomy Pub Date : 2024-06-28 DOI:10.1002/ca.24198
Morgan Titmus, Beatriz Ir de Oliveira, Paul Ellery, Gary Whittaker, Hannah Radley, Milo Radunski, Leo Ng, Petra Helmholz, Zhonghua Sun
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引用次数: 0

摘要

设计思维(DT)是一个分为五个阶段的过程(移情、定义、构思、原型和测试),用于指导创建以用户为中心的复杂问题解决方案。DT 在科学领域以外的应用非常普遍,但很少应用于解剖学教育。在本研究中使用 DT 发现了在解剖实验室之外灵活访问解剖标本的需求,并指导创建了一个三维(3D)解剖标本数字图书馆(3D 解剖浏览器)。为了检验该资源是否符合目的,我们采用混合方法对学生进行了评估。使用系统可用性量表(SUS)和未经验证的可接受性问卷对学生进行了调查(n = 46)。结果表明,3D 解剖查看器的可用性(SUS 为 72%)和可接受性(在所有李克特式调查语句上的同意率范围为 77%-93%,Cronbach's alpha = 0.929)。通过内容分析对补充访谈(n = 5)进行了分析,发现了三大主题:(1)可信的在线补充学习资源;(2)通过三维真实感和互动性学习解剖学;(3)用户建议增加解剖模型、测试问题和游戏化元素的数量。这些数据表明,DT 框架可成功应用于解剖学教育,以创建实用的学习资源。解剖学教育工作者在需要以学生为中心解决学习者需求时,应考虑采用 DT 框架。
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Using design thinking to create and implement a 3D digital library of anatomical specimens.

Design thinking (DT) is a five-stage process (empathize, define, ideate, prototype, and test) that guides the creation of user-centered solutions to complex problems. DT is in common use outside of science but has rarely been applied to anatomical education. The use of DT in this study identified the need for flexible access to anatomical specimens outside of the anatomy laboratory and guided the creation of a digital library of three-dimensional (3D) anatomical specimens (3D Anatomy Viewer). To test whether the resource was fit for purpose, a mixed-methods student evaluation was undertaken. Student surveys (n = 46) were employed using the system usability scale (SUS) and an unvalidated acceptability questionnaire. These verified that 3D Anatomy Viewer was usable (SUS of 72%) and acceptable (agreement range of 77%-93% on all Likert-type survey statements, Cronbach's alpha = 0.929). Supplementary interviews (n = 5) were analyzed through content analysis and revealed three main themes: (1) a credible online supplementary learning resource; (2) learning anatomy with 3D realism and interactivity; (3) user recommendations for expanding the number of anatomical models, test questions, and gamification elements. These data demonstrate that a DT framework can be successfully applied to anatomical education for creation of a practical learning resource. Anatomy educators should consider employing a DT framework where student-centered solutions to learner needs are required.

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来源期刊
Clinical Anatomy
Clinical Anatomy 医学-解剖学与形态学
CiteScore
5.50
自引率
12.50%
发文量
154
审稿时长
3 months
期刊介绍: Clinical Anatomy is the Official Journal of the American Association of Clinical Anatomists and the British Association of Clinical Anatomists. The goal of Clinical Anatomy is to provide a medium for the exchange of current information between anatomists and clinicians. This journal embraces anatomy in all its aspects as applied to medical practice. Furthermore, the journal assists physicians and other health care providers in keeping abreast of new methodologies for patient management and informs educators of new developments in clinical anatomy and teaching techniques. Clinical Anatomy publishes original and review articles of scientific, clinical, and educational interest. Papers covering the application of anatomic principles to the solution of clinical problems and/or the application of clinical observations to expand anatomic knowledge are welcomed.
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