GLHDR:全局到局部对齐策略驱动的 HDR 视频重建

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-06-19 DOI:10.1016/j.cag.2024.103980
Tengyao Cui , Yongfang Wang , Yingjie Yang , Yihan Wang
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引用次数: 0

摘要

从交替曝光的低动态范围(LDR)序列中重建高动态范围(HDR)视频是一项极具挑战性的任务。它不仅要求在不引入伪像的情况下可靠地重建因遮挡或运动造成的缺失信息,还要求平衡帧间的曝光差异,以确保重建的 HDR 视频在视觉上赏心悦目。遗憾的是,现有的方法通常都很复杂,而且难以避免伪影和噪点,尤其是在处理低曝光场景时。为了应对这一严峻挑战,我们提出了一种两阶段 HDR 视频重建方法,该方法采用了从全局到局部的对齐策略。首先,我们利用迭代光流估计和混合加权来实现全局配准,确保大部分区域的重建效果良好。其次,递归细化网络进一步解决局部不对齐区域的问题,从下往上重建 HDR 帧并递归细化,以获得忠实的重建结果。广泛的实验结果表明,我们的方法生成的 HDR 视频细节细腻,视觉效果出众,在各种场景下都超越了最先进的方法。
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GLHDR: HDR video reconstruction driven by global to local alignment strategy

Reconstructing High Dynamic Range (HDR) video from alternating exposure Low Dynamic Range (LDR) sequence is an exceptionally challenging task. It not only demands the reliable reconstruction of missing information caused by occlusion or motion without introducing artifacts but also balances the exposure differences between frames to ensure a visually pleasing reconstructed HDR video. Unfortunately, existing methods are typically complex and struggle with unavoidable artifacts and noise, especially when dealing with low-exposed scenes. To tackle this formidable challenge, we propose a two-stage HDR video reconstruction method that employs a global to local alignment strategy. Firstly, we utilize iterative optical flow estimation and hybrid weighting to achieve global alignment, ensuring well-reconstructed in majority of areas. Secondly, the recursive refinement network further addresses locally misaligned areas, reconstructing HDR frames from bottom to top and recursively refining them to yield faithful reconstruction results. Extensive experimental results demonstrate that our method generates the HDR video with fine details and superior visually, surpassing the state-of-the-art method across diverse scenes.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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