利用自适应情感共鸣技术的个性化老年护理娱乐机器人新框架

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-06-27 DOI:10.1016/j.entcom.2024.100796
Kapil Aggarwal , S.L. Jany Shabu , Muhammad Humza Farooq Siddiqui , M. Shanmathi , M. Malathi , Ch S.V.V.S.N. Murthy
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引用次数: 0

摘要

老龄人口在一些方面存在困难,如孤独、痴呆和缺乏意义,这降低了他们对生活的乐趣。这项研究提出了一种利用机器人技术和人工智能创造娱乐机器人的新模式,这种机器人可以根据老年人的情绪调整互动方式。该模型是通过使用多模态情感识别技术来实现的,该技术可以识别面部表情、语音语调、生理表情和身体姿势。在情感共鸣算法和个性化功能的支持下,这些机器人可以根据用户的情绪传递情感共鸣。随着时间的推移,这种模型可以学习并提供更好的反馈。道德因素也在考虑之列。机器人可以处理多媒体内容、自然语言处理和轻柔的动作,从而加强互动。试验涉及 20 名老年用户,结果显示,他们的情绪和参与度都得到了有效改善。老年抑郁量表(GDS)和阿尔茨海默病生活质量量表(QOL-AD)等标准化心理评估显示,参与者的 GDS 分数下降了 2.1 分,表明抑郁症状有所减轻,QOL-AD 分数上升了 3.8 分。因此,该框架是改变老年护理的一个很有前途的工具。
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A novel framework for entertainment robots in personalized elderly care using adaptive emotional resonance technologies

The aging population suffers from some difficult aspects, such as loneliness, dementia, and lack of meaning, which diminish their enjoyment of life. This work presents a novel model using robotics and artificial intelligence to create entertainment robots that can adapt their interaction based on the elderly’s emotion. The model is implemented through the use of the multimodal emotion recognition technology that holds the facial expression, voice tone, physiological expressions, and body postures. Supported by the emotional resonance algorithm and personalization features, these robots can deliver emotional resonance that corresponds to the user’s mood. With time, this model may learn and provide better feedback. Ethical factors are also taken into account. The robot handles multimedia content, natural language processing, and gentle movements that enhance interaction. The trial involved 20 elderly users, which showed effective outcomes of mood and engagement. Standardized psychological assessments, such as the Geriatric Depression Scale (GDS) and the Quality of Life in Alzheimer’s Disease (QOL-AD) scale, revealed that participants exhibited a 2.1-point decrease in GDS scores, indicating a reduction in depressive symptoms, and a 3.8-point increase in QOL-AD scores. This framework, is thus, a promising tool in transforming elderly care.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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