Ivan García , Carla Pacheco , Itahí López , Jose A. Calvo-Manzano , Brenda L. Flores-Rios
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In this regard, the ISO/IEC/IEEE 15939:2017 standard describes a software measurement process, one of the main topics that must be addressed in any curriculum for undergraduate degree programs in Software Engineering. However, despite their relevance in industry, many students are leaving university without basic software measurement skills. With the aim of identifying serious games for teaching the software measurement process at undergraduate level, a Systematic Literature Review was conducted in order to collect, classify and analyze information which enabled the authors of this study to propose a serious game that improves the understanding and education on the ISO/IEC/IEEE 15939:2017 standard. The results from an empirical evaluation involving Computer Science undergraduates provided evidence that positive learning experiences occurred when playing the created serious game.</p></div>","PeriodicalId":50635,"journal":{"name":"Computer Standards & Interfaces","volume":"91 ","pages":"Article 103879"},"PeriodicalIF":4.1000,"publicationDate":"2024-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Metric cake shop: A serious game for supporting education on ISO/IEC/IEEE 15939:2017 – Systems and software engineering – Measurement process in the context of an undergraduate software engineering course\",\"authors\":\"Ivan García , Carla Pacheco , Itahí López , Jose A. Calvo-Manzano , Brenda L. 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With the aim of identifying serious games for teaching the software measurement process at undergraduate level, a Systematic Literature Review was conducted in order to collect, classify and analyze information which enabled the authors of this study to propose a serious game that improves the understanding and education on the ISO/IEC/IEEE 15939:2017 standard. The results from an empirical evaluation involving Computer Science undergraduates provided evidence that positive learning experiences occurred when playing the created serious game.</p></div>\",\"PeriodicalId\":50635,\"journal\":{\"name\":\"Computer Standards & Interfaces\",\"volume\":\"91 \",\"pages\":\"Article 103879\"},\"PeriodicalIF\":4.1000,\"publicationDate\":\"2024-06-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Standards & Interfaces\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0920548924000485\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Standards & Interfaces","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0920548924000485","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
Metric cake shop: A serious game for supporting education on ISO/IEC/IEEE 15939:2017 – Systems and software engineering – Measurement process in the context of an undergraduate software engineering course
The educational use of serious games has increased in recent years and their pedagogical benefits have been widely documented, especially for teaching specialized knowledge on Software Engineering at undergraduate level. The results achieved by several studies in this area show that it has been possible to increase the student interest and motivation in learning complex topics that tend to be difficult to understand when knowledge is imparted through traditional lectures, as is the case with software process standards. In this regard, the ISO/IEC/IEEE 15939:2017 standard describes a software measurement process, one of the main topics that must be addressed in any curriculum for undergraduate degree programs in Software Engineering. However, despite their relevance in industry, many students are leaving university without basic software measurement skills. With the aim of identifying serious games for teaching the software measurement process at undergraduate level, a Systematic Literature Review was conducted in order to collect, classify and analyze information which enabled the authors of this study to propose a serious game that improves the understanding and education on the ISO/IEC/IEEE 15939:2017 standard. The results from an empirical evaluation involving Computer Science undergraduates provided evidence that positive learning experiences occurred when playing the created serious game.
期刊介绍:
The quality of software, well-defined interfaces (hardware and software), the process of digitalisation, and accepted standards in these fields are essential for building and exploiting complex computing, communication, multimedia and measuring systems. Standards can simplify the design and construction of individual hardware and software components and help to ensure satisfactory interworking.
Computer Standards & Interfaces is an international journal dealing specifically with these topics.
The journal
• Provides information about activities and progress on the definition of computer standards, software quality, interfaces and methods, at national, European and international levels
• Publishes critical comments on standards and standards activities
• Disseminates user''s experiences and case studies in the application and exploitation of established or emerging standards, interfaces and methods
• Offers a forum for discussion on actual projects, standards, interfaces and methods by recognised experts
• Stimulates relevant research by providing a specialised refereed medium.