Stephanie D. Smith, Fayth Walbridge, Tiffany Harris, Mairin C. Cotter, Rachel Kaplan, Brittany Garza, Zachary Wilde, Arianna Delgadillo, Richard Mohn, Brad Dufrene
{"title":"利用科技支持教师忠实执行通用课堂管理干预措施:经验教训与未来应用","authors":"Stephanie D. Smith, Fayth Walbridge, Tiffany Harris, Mairin C. Cotter, Rachel Kaplan, Brittany Garza, Zachary Wilde, Arianna Delgadillo, Richard Mohn, Brad Dufrene","doi":"10.1007/s12310-024-09681-7","DOIUrl":null,"url":null,"abstract":"<p>The Good Behavior Game (GBG), a universal classroom management intervention, has shown clear benefits in promoting the behavioral, social-emotional, and academic development of students. However, the quality with which this intervention is delivered tends to diminish over time, which decreases the likelihood of these positive outcomes. By leveraging the benefits of technology, we built a sophisticated online platform to support teachers’ fidelity of the GBG in collaboration with expert consultants and education partners. This paper details initial steps to develop and refine GBG Technology (GBG Tech). Three teacher consultants and two experts in technology-enhanced and classroom management interventions provided ongoing feedback as GBG Tech was initially developed through a rapid prototyping approach by a team of high-tech engineers. Twenty-four teachers participated in focus groups to inform subsequent revisions of the technology, and seven teachers tested the feasibility of GBG Tech in their classrooms for 6 weeks. As anticipated, teachers found GBG Tech to be acceptable, understandable, and feasible to use. Moreover, teachers reached fidelity quickly (<i>M</i> = 2.43 weeks), sustained fidelity for 6 weeks, and delivered the GBG at the recommended dosage. The results of this study informed a full version of GBG Tech that is ready for large-scale testing and a set of design principles intended to guide the development of other technology-delivered interventions aimed at sustaining fidelity in authentic classroom settings.</p>","PeriodicalId":51538,"journal":{"name":"School Mental Health","volume":"2016 1","pages":""},"PeriodicalIF":2.5000,"publicationDate":"2024-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Leveraging Technology to Support Teachers’ Fidelity of Universal Classroom Management Interventions: Lessons Learned and Future Applications\",\"authors\":\"Stephanie D. Smith, Fayth Walbridge, Tiffany Harris, Mairin C. 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Leveraging Technology to Support Teachers’ Fidelity of Universal Classroom Management Interventions: Lessons Learned and Future Applications
The Good Behavior Game (GBG), a universal classroom management intervention, has shown clear benefits in promoting the behavioral, social-emotional, and academic development of students. However, the quality with which this intervention is delivered tends to diminish over time, which decreases the likelihood of these positive outcomes. By leveraging the benefits of technology, we built a sophisticated online platform to support teachers’ fidelity of the GBG in collaboration with expert consultants and education partners. This paper details initial steps to develop and refine GBG Technology (GBG Tech). Three teacher consultants and two experts in technology-enhanced and classroom management interventions provided ongoing feedback as GBG Tech was initially developed through a rapid prototyping approach by a team of high-tech engineers. Twenty-four teachers participated in focus groups to inform subsequent revisions of the technology, and seven teachers tested the feasibility of GBG Tech in their classrooms for 6 weeks. As anticipated, teachers found GBG Tech to be acceptable, understandable, and feasible to use. Moreover, teachers reached fidelity quickly (M = 2.43 weeks), sustained fidelity for 6 weeks, and delivered the GBG at the recommended dosage. The results of this study informed a full version of GBG Tech that is ready for large-scale testing and a set of design principles intended to guide the development of other technology-delivered interventions aimed at sustaining fidelity in authentic classroom settings.
期刊介绍:
School Mental Health: A Multidisciplinary Research and Practice Journal is a forum for the latest research related to prevention, treatment, and assessment practices that are associated with the pre-K to 12th-grade education system and focuses on children and adolescents with emotional and behavioral disorders. The journal publishes empirical studies, quantitative and qualitative research, and systematic and scoping review articles from authors representing the many disciplines that are involved in school mental health, including child and school psychology, education, pediatrics, child and adolescent psychiatry, developmental psychology, school counseling, social work and nursing. Sample topics include: · Innovative school-based treatment practices· Consultation and professional development procedures· Dissemination and implementation science targeting schools· Educational techniques for children with emotional and behavioral disorders· Schoolwide prevention programs· Medication effects on school behavior and achievement· Assessment practices· Special education services· Developmental implications affecting learning and behavior· Racial, ethnic, and cultural issues· School policy· Role of families in school mental health· Prediction of impairment and resilience· Moderators and mediators of response to treatment