在可编程网络中实现资源高效和高性能的程序部署

IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE IEEE/ACM Transactions on Networking Pub Date : 2024-06-20 DOI:10.1109/TNET.2024.3413388
Hongyan Liu;Xiang Chen;Qun Huang;Guoqiang Sun;Peiqiao Wang;Dong Zhang;Chunming Wu;Xuan Liu;Qiang Yang
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引用次数: 0

摘要

可编程交换机允许管理员在数据平面程序中自定义数据包处理行为。然而,现有的程序部署解决方案无法实现资源效率和高数据包处理性能。在本文中,我们提出了一个为数据平面程序提供资源效率和高性能部署的系统 SPEED。为了提高资源效率,SPEED 通过减少程序冗余来合并输入的数据平面程序。然后,它将基底网络抽象为一个大交换机(OBS),并在 OBS 上部署合并后的程序,同时尽量减少资源使用。为了获得高性能,SPEED 会根据全网范围的限制条件,在 OBS 和子网之间寻找性能最优的映射。它还通过设备间数据包调度在不同交换机之间维护程序逻辑。我们在 Barefoot Tofino 交换机上实现了 SPEED。评估结果表明,SPEED 实现了实际数据平面程序的资源高效和高性能部署。
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Toward Resource-Efficient and High- Performance Program Deployment in Programmable Networks
Programmable switches allow administrators to customize packet processing behaviors in data plane programs. However, existing solutions for program deployment fail to achieve resource efficiency and high packet processing performance. In this paper, we propose SPEED, a system that provides resource-efficient and high-performance deployment for data plane programs. For resource efficiency, SPEED merges input data plane programs by reducing program redundancy. Then it abstracts the substrate network into an one big switch (OBS), and deploys the merged program on the OBS while minimizing resource usage. For high performance, SPEED searches for the performance-optimal mapping between the OBS and the substrate network with respect to network-wide constraints. It also maintains program logic among different switches via inter-device packet scheduling. We have implemented SPEED on a Barefoot Tofino switch. The evaluation indicates that SPEED achieves resource-efficient and high-performance deployment for real data plane programs.
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来源期刊
IEEE/ACM Transactions on Networking
IEEE/ACM Transactions on Networking 工程技术-电信学
CiteScore
8.20
自引率
5.40%
发文量
246
审稿时长
4-8 weeks
期刊介绍: The IEEE/ACM Transactions on Networking’s high-level objective is to publish high-quality, original research results derived from theoretical or experimental exploration of the area of communication/computer networking, covering all sorts of information transport networks over all sorts of physical layer technologies, both wireline (all kinds of guided media: e.g., copper, optical) and wireless (e.g., radio-frequency, acoustic (e.g., underwater), infra-red), or hybrids of these. The journal welcomes applied contributions reporting on novel experiences and experiments with actual systems.
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