通过堆叠学习增强云游戏 QoE 估算

IF 4.1 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Journal of Network and Systems Management Pub Date : 2024-06-12 DOI:10.1007/s10922-024-09836-6
Daniel Soares, Marcos Carvalho, Daniel F. Macedo
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引用次数: 0

摘要

云游戏领域正在蓬勃发展,预计年增长率将超过 50%,到 2030 年,市场价值将达到 220 亿美元,特别是 2020 年推出的 GeForce Now,到 2022 年 8 月,用户已达到 2000 万。云游戏省去了硬件投资和游戏购买,降低了开发成本,优化了分发工作,为用户和开发商带来了具有成本效益的优势。然而,它也给网络运营商和提供商带来了挑战,要求低延迟和强大的计算能力。云游戏的用户满意度取决于各种因素,包括游戏内容、网络类型和环境,所有这些都会影响体验质量。本研究扩展了之前的研究,合并了有线和移动云游戏服务的数据集,创建了扩展堆叠模型。所有数据的收集都涉及到实际用户在真实测试环境中参与游戏,采用的协议与 Geforce Now 云游戏平台使用的协议类似。结果表明,在不同的游戏环境中,QoE 评估都有了明显改善,这突出表明了在以往堆叠学习方法的基础上,为云游戏体验建立多功能预测模型的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Enhancing Cloud Gaming QoE Estimation by Stacking Learning

The Cloud Gaming sector is burgeoning with an estimated annual growth of more than 50%, poised to reach a market value of $22 billion by 2030, and notably, GeForce Now, launched in 2020, reached 20 million users by August 2022. Cloud gaming presents cost-effective advantages for users and developers by eliminating hardware investments and game purchases, reducing development costs, and optimizing distribution efforts. However, it introduces challenges for network operators and providers, demanding low latency and substantial computational power. User satisfaction in cloud gaming depends on various factors, including game content, network type, and context, all shaping Quality of Experience. This study extends prior research, merging datasets from wired and mobile cloud gaming services to create an Expanded stacking model. All data gathering involves actual users engaging in gameplay within a realistic test environment, employing protocols akin to those utilized by the Geforce Now cloud gaming platform. Results indicate significant improvements in QoE estimation across different gaming contexts, highlighting the feasibility of a versatile predictive model for cloud gaming experiences, building upon previous stacking learning approaches.

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来源期刊
CiteScore
7.60
自引率
16.70%
发文量
65
审稿时长
>12 weeks
期刊介绍: Journal of Network and Systems Management, features peer-reviewed original research, as well as case studies in the fields of network and system management. The journal regularly disseminates significant new information on both the telecommunications and computing aspects of these fields, as well as their evolution and emerging integration. This outstanding quarterly covers architecture, analysis, design, software, standards, and migration issues related to the operation, management, and control of distributed systems and communication networks for voice, data, video, and networked computing.
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