涡流动力学的壁面流模拟

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-07-01 DOI:10.1016/j.cag.2024.103990
Rui Tao , Xianku Zhang , Hongxiang Ren , Xiao Yang , Yi Zhou
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引用次数: 0

摘要

涡流动画在计算机图形学领域引起了广泛关注。鉴于边界是涡度的来源,我们引入了一种在涡动力学框架下模拟壁面边界流的新方法。我们在边界处理和边界层粘度计算方面改进了传统的拉格朗日涡旋粒子法,为模拟运动固体后面的涡流脱落现象提供了支持。我们扩展了基于涡旋生成思想的边界处理策略,并为生成的涡旋元素提供了合理的放置算法,以更好地满足固体的不渗透性。此外,我们还修改了固体边界的粒子强度交换方法,以捕捉运动固体的动量传递。我们通过模拟一系列壁界流动,如三角翼后的尾流和旋转球体后的涡流脱落,证明了我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Wall-bounded flow simulation on vortex dynamics

Vortical flow animation has attracted considerable attention within the realm of computer graphics. Given that boundaries are the source of vorticity, we introduce a novel approach for the wall-bounded flow simulation in the vortex dynamics framework. We enhance the traditional Lagrangian vortex particle method in terms of boundary treatment and viscosity computation for boundary layer to furnish support for the simulation of the vortex shedding phenomenon behind the moving solids. We extend the boundary treatment strategy based on the idea of vortex generation with a reasonable placement algorithm for the generated vortex element to better satisfy the impermeability of solids. Furthermore, we modify the particle strength exchange method at solid boundaries to capture momentum transfer of moving solids. We demonstrate the efficacy of our approach by simulating a series of wall-bounded flows, such as the wake behind a delta wing and the vortex shedding behind the rotating sphere.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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