面向基于云的 5G 实时流的可适应 L4S 拥塞控制

IF 2.9 Q2 ENGINEERING, ELECTRICAL & ELECTRONIC IEEE open journal of signal processing Pub Date : 2024-03-27 DOI:10.1109/OJSP.2024.3405719
Jangwoo Son;Yago Sanchez;Cornelius Hellge;Thomas Schierl
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引用次数: 0

摘要

近来,在需要无缝互动的实时沉浸式服务中实现可靠的低延迟流变得越来越重要。为了满足这种身临其境的服务要求,IETF 和 3GPP 定义了低延迟、低损耗和可扩展吞吐量(L4S)架构和术语,以使延迟关键型应用在 5G 上实现低拥塞和可扩展比特率控制。考虑到低延迟应用,本文介绍了一种基于云的流媒体系统,该系统使用 WebRTC 进行实时通信,并采用了可适应的 L4S 拥塞控制(aL4S-CC)。在两种配置下,它与现有的拥塞控制 GCC 和 ScreamV2 进行了对比评估:1) 标准 L4S (sL4S),它不知道显式拥塞通知(ECN)标记方案信息;2) 意识 L4S (cL4S),它能识别 ECN 标记方案信息。结果表明,aL4S-CC 在保持良好公平性的同时,实现了高链路利用率和低延迟,而 cL4S 则在链路利用率和延迟之间进行了有效权衡,从而提高了 sL4S 的性能。在整个仿真中,与 sL4S、GCC 和 ScreamV2 相比,cL4S 的链路利用率平均分别提高了 1.4%、4% 和 17.9%,而 cL4S 和 sL4S 超过目标队列延迟的持续时间比率分别达到了 1%和 0.9% 的最低值。
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Adaptable L4S Congestion Control for Cloud-Based Real-Time Streaming Over 5G
Achieving reliable low-latency streaming on real-time immersive services that require seamless interaction has been of increasing importance recently. To cope with such an immersive service requirement, IETF and 3GPP defined Low Latency, Low Loss, and Scalable Throughput (L4S) architecture and terminologies to enable delay-critical applications to achieve low congestion and scalable bitrate control over 5G. With low-latency applications in mind, this paper presents a cloud-based streaming system using WebRTC for real-time communication with an adaptable L4S congestion control (aL4S-CC). aL4S-CC is designed to prevent the target service from surpassing a required end-to-end latency. It is evaluated against existing congestion controls GCC and ScreamV2 across two configurations: 1) standard L4S (sL4S) which has no knowledge of Explicit Congestion Notification (ECN) marking scheme information; 2) conscious L4S (cL4S) which recognizes the ECN marking scheme information. The results show that aL4S-CC achieves high link utilization with low latency while maintaining good performance in terms of fairness, and cL4S improves sL4S's performance by having an efficient trade-off between link utilization and latency. In the entire simulation, the gain of link utilization on cL4S is 1.4%, 4%, and 17.9% on average compared to sL4S, GCC, and ScreamV2, respectively, and the ratio of duration exceeding the target queuing delay achieves the lowest values of 1% and 0.9% for cL4S and sL4S, respectively.
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CiteScore
5.30
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0.00%
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审稿时长
22 weeks
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