彻底改变学习方式--利用身临其境和人工智能技术的教育游戏之旅

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-02 DOI:10.1016/j.entcom.2024.100809
Anuj Rapaka , S.C. Dharmadhikari , Kishori Kasat , Chinnem Rama Mohan , Kuldeep Chouhan , Manu Gupta
{"title":"彻底改变学习方式--利用身临其境和人工智能技术的教育游戏之旅","authors":"Anuj Rapaka ,&nbsp;S.C. Dharmadhikari ,&nbsp;Kishori Kasat ,&nbsp;Chinnem Rama Mohan ,&nbsp;Kuldeep Chouhan ,&nbsp;Manu Gupta","doi":"10.1016/j.entcom.2024.100809","DOIUrl":null,"url":null,"abstract":"<div><p>Educational games rapidly integrate entertainment technology and learning, engaging individuals in dynamic educational experiences. These games incorporate multimedia content to encourage critical thinking, problem-solving and information retention. Educational games employ immersive technology such as virtual and augmented reality to transfer individuals to simulated worlds, hence improving learning. Furthermore, artificial intelligence (AI) technologies optimize educational experiences by adjusting information to individual learning styles, providing focused feedback as well as encouraging a more effective and entertaining learning technology. The integration of educational games with immersive and AI technology provides great potential for transforming how individuals acquire and apply information sharing. This research determined the creation of significant educational applications that are personalized and adaptive through the use of image, emotional recognition and speech, intelligent agents that replicate the effects of an individual opponent and control over the complexities of game levels along with information. The study evaluated the different tools that educators and learners could utilize to develop immersive and artificial intelligence-based instructional games without a requirement for programming knowledge. The study demonstrates that immersive technology and AI technology could represent beneficial resources for creating educational video games and entertainment technology. The research highlights the novel possibilities of stochastic swing golf optimization (SSGOA) immersive and AI technologies providing an innovative approach to developing effective as well as attractive learning environments.</p></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100809"},"PeriodicalIF":2.8000,"publicationDate":"2024-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Revolutionizing learning − A journey into educational games with immersive and AI technologies\",\"authors\":\"Anuj Rapaka ,&nbsp;S.C. Dharmadhikari ,&nbsp;Kishori Kasat ,&nbsp;Chinnem Rama Mohan ,&nbsp;Kuldeep Chouhan ,&nbsp;Manu Gupta\",\"doi\":\"10.1016/j.entcom.2024.100809\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Educational games rapidly integrate entertainment technology and learning, engaging individuals in dynamic educational experiences. These games incorporate multimedia content to encourage critical thinking, problem-solving and information retention. Educational games employ immersive technology such as virtual and augmented reality to transfer individuals to simulated worlds, hence improving learning. Furthermore, artificial intelligence (AI) technologies optimize educational experiences by adjusting information to individual learning styles, providing focused feedback as well as encouraging a more effective and entertaining learning technology. The integration of educational games with immersive and AI technology provides great potential for transforming how individuals acquire and apply information sharing. This research determined the creation of significant educational applications that are personalized and adaptive through the use of image, emotional recognition and speech, intelligent agents that replicate the effects of an individual opponent and control over the complexities of game levels along with information. The study evaluated the different tools that educators and learners could utilize to develop immersive and artificial intelligence-based instructional games without a requirement for programming knowledge. The study demonstrates that immersive technology and AI technology could represent beneficial resources for creating educational video games and entertainment technology. The research highlights the novel possibilities of stochastic swing golf optimization (SSGOA) immersive and AI technologies providing an innovative approach to developing effective as well as attractive learning environments.</p></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"52 \",\"pages\":\"Article 100809\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2024-07-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952124001770\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952124001770","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

摘要

教育游戏迅速将娱乐技术与学习结合起来,让个人参与到动态的教育体验中。这些游戏融合了多媒体内容,鼓励批判性思维、解决问题和保留信息。教育游戏采用虚拟现实和增强现实等沉浸式技术,将人们带入模拟世界,从而提高学习效果。此外,人工智能(AI)技术通过根据个人学习风格调整信息、提供有针对性的反馈以及鼓励更有效、更有趣的学习技术,优化了教育体验。将教育游戏与沉浸式技术和人工智能技术相结合,为改变个人获取和应用信息共享的方式提供了巨大的潜力。这项研究确定,通过使用图像、情感识别和语音、复制个人对手效果的智能代理以及对游戏关卡复杂性和信息的控制,可以创建个性化和自适应的重要教育应用程序。这项研究评估了教育工作者和学习者可以用来开发沉浸式和基于人工智能的教学游戏的不同工具,而无需编程知识。研究表明,身临其境技术和人工智能技术可以成为创建教育视频游戏和娱乐技术的有益资源。这项研究强调了随机挥杆高尔夫优化(SSGOA)沉浸式技术和人工智能技术的新可能性,为开发有效和有吸引力的学习环境提供了一种创新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Revolutionizing learning − A journey into educational games with immersive and AI technologies

Educational games rapidly integrate entertainment technology and learning, engaging individuals in dynamic educational experiences. These games incorporate multimedia content to encourage critical thinking, problem-solving and information retention. Educational games employ immersive technology such as virtual and augmented reality to transfer individuals to simulated worlds, hence improving learning. Furthermore, artificial intelligence (AI) technologies optimize educational experiences by adjusting information to individual learning styles, providing focused feedback as well as encouraging a more effective and entertaining learning technology. The integration of educational games with immersive and AI technology provides great potential for transforming how individuals acquire and apply information sharing. This research determined the creation of significant educational applications that are personalized and adaptive through the use of image, emotional recognition and speech, intelligent agents that replicate the effects of an individual opponent and control over the complexities of game levels along with information. The study evaluated the different tools that educators and learners could utilize to develop immersive and artificial intelligence-based instructional games without a requirement for programming knowledge. The study demonstrates that immersive technology and AI technology could represent beneficial resources for creating educational video games and entertainment technology. The research highlights the novel possibilities of stochastic swing golf optimization (SSGOA) immersive and AI technologies providing an innovative approach to developing effective as well as attractive learning environments.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
期刊最新文献
A comparative analysis of game experience in treadmill running applications Revenue effects of Denuvo digital rights management on PC video games The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process Eight types of video game experience Exploring music-based attachment to video games through affect expressions in written memories
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1