鼹鼠通过强制执行必要的用户界面事件在 Android 应用程序中高效重现崩溃现象

IF 6.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Software Engineering Pub Date : 2024-07-15 DOI:10.1109/TSE.2024.3428543
Maryam Masoudian;Heqing Huang;Morteza Amini;Charles Zhang
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引用次数: 0

摘要

为了提高 Android 应用程序的质量,开发人员使用自动调试和测试解决方案来确定之前发现的崩溃是否可以重现。然而,现有的安卓应用程序图形用户界面模糊解决方案很难仅凭崩溃堆栈跟踪来有效重现崩溃。这种跟踪提供了应用程序中发生崩溃的位置。目前使用的图形用户界面模糊解决方案依赖于启发式方法来生成用户界面事件。遗憾的是,这些事件往往与应用程序用户界面事件空间的调查不一致,无法到达代码的特定位置。因此,它们会生成大量与崩溃无关的事件,导致事件爆炸。为了解决这个问题,精确的部件和屏幕静态用户界面模型可以大大提高模糊工具的搜索效率。建立这样的模型需要考虑部件上所有可能的事件序列组合,因为事件的执行顺序不是静态确定的。然而,这种方法在使用多个小部件的复杂应用程序中存在可扩展性方面的挑战。在本文中,我们提出了一种基于定向的模糊处理解决方案,可将应用程序的事件域缩小到触发崩溃的必要事件域。我们的见解是,部件之间在视觉呈现和属性状态上的依赖关系为精确识别触发崩溃的事件提供了宝贵的信息。我们提出了一种对属性敏感的可达性分析(ASRA),用于跟踪通往崩溃点的可达路径中的依赖部件,并根据其在崩溃重现过程中产生的相关性对事件进行区分。通过仪器分析,我们注入代码以剪切无关事件,从而减少运行时需要搜索的事件域。我们使用了四种著名的模糊工具:Monkey、Ape、Stoat 和 FastBot2,以评估我们的解决方案在缩短崩溃重现时间和提高崩溃重现可能性方面的影响。结果表明,四分之一的崩溃重现成功率有所提高。此外,碰撞的平均复制时间至少缩短了 2 倍。Wilcoxon Mann-Whitney 检验表明,与基线和不敏感的可达性分析相比,使用我们的工具时,这种改进是显著的。
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Mole: Efficient Crash Reproduction in Android Applications With Enforcing Necessary UI Events
To improve the quality of Android apps, developers use automated debugging and testing solutions to determine whether the previously found crashes are reproducible. However, existing GUI fuzzing solutions for Android apps struggle to reproduce crashes efficiently based solely on a crash stack trace. This trace provides the location in the app where the crash occurs. GUI fuzzing solutions currently in use rely on heuristics to generate UI events. Unfortunately, these events often do not align with the investigation of an app's UI event space to reach a specific location of code. Hence, they generate numerous events unrelated to the crash, leading to an event explosion. To address this issue, a precise static UI model of widgets and screens can greatly enhance the efficiency of a fuzzing tool in its search. Building such a model requires considering all possible combinations of event sequences on widgets since the execution order of events is not statically determined. However, this approach presents scalability challenges in complex apps with several widgets. In this paper, we propose a directed-based fuzzing solution to reduce an app's event domain to the necessary ones to trigger a crash. Our insight is that the dependencies between widgets in their visual presentation and attribute states provide valuable information in precisely identifying events that trigger a crash. We propose an attribute-sensitive reachability analysis (ASRA) to track dependent widgets in reachable paths to the crash point and distinguish between events in terms of their relevancy to be generated in the crash reproduction process. With instrumentation, we inject code to prune irrelevant events, reducing the event domain to search at run time. We used four famous fuzzing tools, Monkey, Ape, Stoat, and FastBot2, to assess the impact of our solution in decreasing the crash reproduction time and increasing the possibility of reproducing a crash. Our results show that the success ratio of reproducing a crash has increased for one-fourth of crashes. In addition, the average reproduction time of a crash becomes at least 2x faster. Wilcoxon Mann-Whitney test shows this enhancement is significant when our tool is used compared to baseline and insensitive reachability analysis.
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来源期刊
IEEE Transactions on Software Engineering
IEEE Transactions on Software Engineering 工程技术-工程:电子与电气
CiteScore
9.70
自引率
10.80%
发文量
724
审稿时长
6 months
期刊介绍: IEEE Transactions on Software Engineering seeks contributions comprising well-defined theoretical results and empirical studies with potential impacts on software construction, analysis, or management. The scope of this Transactions extends from fundamental mechanisms to the development of principles and their application in specific environments. Specific topic areas include: a) Development and maintenance methods and models: Techniques and principles for specifying, designing, and implementing software systems, encompassing notations and process models. b) Assessment methods: Software tests, validation, reliability models, test and diagnosis procedures, software redundancy, design for error control, and measurements and evaluation of process and product aspects. c) Software project management: Productivity factors, cost models, schedule and organizational issues, and standards. d) Tools and environments: Specific tools, integrated tool environments, associated architectures, databases, and parallel and distributed processing issues. e) System issues: Hardware-software trade-offs. f) State-of-the-art surveys: Syntheses and comprehensive reviews of the historical development within specific areas of interest.
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