基于跟踪技术优化篮球训练游戏中娱乐机器人的图像识别和游戏化训练流程

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-15 DOI:10.1016/j.entcom.2024.100830
Dewei Chen
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引用次数: 0

摘要

随着人工智能技术的飞速发展,互动娱乐机器人在体育训练领域的应用引起了广泛关注。本研究旨在通过图像识别和游戏化训练,利用跟踪技术优化篮球训练比赛过程。本研究采用跟踪技术实现篮球训练比赛场景中的图像识别。通过安装摄像头或传感器等设备,机器人可以捕捉和识别训练者的位置、姿势和动作,并将这些数据实时传输给机器人系统。通过设计有趣的训练游戏,激发训练者的兴趣和热情,让他们在娱乐中进行有效的篮球训练。机器人系统可以根据训练者的表现给予不同的奖励和反馈,增加训练者的趣味性和参与度,激发他们的竞争欲望,促进技能的提高。训练者可以在与机器人互动的过程中享受娱乐和挑战,在提高技术水平的同时保持热情和动力。这种互动式训练方法可以改善传统训练的单调和枯燥,为训练者提供更加有趣和刺激的学习环境。实验结果表明,互动娱乐机器人与游戏化训练相结合,能有效优化篮球训练比赛过程。
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Optimization of image recognition and gamification training process for entertainment robots in basketball training games based on tracking technology

With the rapid development of artificial intelligence technology, the application of interactive entertainment robots in the field of sports training has attracted wide attention. The aim of this study is to optimize the process of basketball training competition by using tracking technology through image recognition and gamification training. In this study, tracking technology is adopted to realize image recognition in basketball training competition scenes. By installing cameras or sensors and other devices, robots can capture and recognize the position, posture and movement of trainers, and can transmit these data to the robot system in real time. Through the design of interesting training games, stimulate the interest and enthusiasm of the trainers, so that they can carry out effective basketball training in entertainment. The robot system can give different rewards and feedback based on the trainer’s performance, increasing the trainer’s fun and engagement, stimulating their competitive desire and promoting the improvement of skills. The trainer can enjoy the entertainment and challenge while interacting with the robot, and maintain the enthusiasm and motivation while improving the technical level. This interactive training method can improve the monotony and boredom of traditional training, and provide the trainer with a more interesting and stimulating learning environment. The experimental results show that interactive entertainment robot combined with gamification training can effectively optimize the process of basketball training competition.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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