基于路径导航规划的智能娱乐机器人在旅游智能服务中的应用及用户娱乐体验分析

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-15 DOI:10.1016/j.entcom.2024.100829
Ai Rong , Song Jianwei , Xie Xiaowei
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引用次数: 0

摘要

随着旅游业的发展,用户对旅游体验的要求越来越高,而传统的旅游服务已不能满足用户的需求。因此,智能娱乐机器人作为一种创新的旅游服务模式,具有广阔的应用前景。本文提出了一种基于路径导航规划的智能娱乐机器人设计方案。通过将导航技术与娱乐功能相结合,智能娱乐机器人可以根据用户的需求和兴趣为其提供定制化的旅游娱乐服务。通过收集旅游场景的地理信息和用户的偏好数据,利用路径规划算法和机器学习技术确定机器人的巡游路径和娱乐推荐。同时,它还利用计算机视觉技术和情感识别技术感知和分析用户的情感状态,从而提供更加个性化的娱乐体验。实验结果表明,在智能娱乐机器人的引导和推荐下,用户的旅游体验得到了显著改善,用户对旅游服务的满意度和娱乐体验的愉悦度也得到了提高。
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Intelligent entertainment robots based on path navigation planning in tourism intelligent services and user entertainment experience analysis

With the development of tourism industry, users have higher and higher demand for travel experience, while traditional tourism services can no longer meet the needs of users. Therefore, as an innovative tourism service mode, intelligent entertainment robots have broad application prospects. This paper proposes a design scheme of intelligent entertainment robot based on path navigation planning. By combining navigation technology and entertainment functions, intelligent entertainment robot can provide customized travel and entertainment services for users according to their needs and interests. By collecting the geographic information of the tourist scene and the user’s preference data, the path planning algorithm and machine learning technology are used to determine the robot’s cruise path and entertainment recommendation. At the same time, it also uses computer vision technology and emotion recognition technology to perceive and analyze the user’s emotional state, so as to provide a more personalized entertainment experience. The experimental results show that under the guidance and recommendation of intelligent entertainment robots, users’ travel experience has been significantly improved, and users’ satisfaction with tourism services and pleasure of entertainment experience have been improved.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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