设计游戏板,教育儿童了解马札帕赫特王国的历史

Juwita Ayu Dwidyanthi
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摘要

本研究旨在设计一种游戏棋盘,以吸引人们的注意力,并在介绍马扎巴赫特王国历史(包括马扎巴赫特国王和每个国王的故事)方面具有教育意义。王国历史简介是一门历史课,现在已成为必修课。通过学习王国的历史,希望孩子们能了解历史价值观,形成热爱祖国的品格。我设计的这个游戏棋盘是一个互动媒介,是孩子们的一堂趣味课。笔者设计了一个具有教育意义的游戏板,其中包含有趣的游戏组件,以提高孩子们的兴趣,帮助他们了解马扎巴赫特王国的历史和国王。该游戏板的设计方法基于罗宾-兰达(Robin Landa)所著的《设计图形过程的 5 个阶段》(第 4 版)一书。罗宾-兰达(Robin Landa)所著《设计图形过程的 5 个阶段》(第 4 版)一书中的方法设计的:(1) 定位。(2) 分析和策略。(3) 概念设计。(4) 设计开发。最后是 (5) 实施。通过在位于棉兰马雷兰省帕库塔纳六百街(Jl.Paku.Tanah Six Hundred, kec.MedanMarelan)的SD.N.067256进行问卷调查,以及在作者家中对儿童进行问卷调查,得出的评估结果是,85%以上的学生和儿童受访者都有兴趣玩这款教育桌游,以此作为学习马扎巴赫特王国历史的媒介。
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Designing a Game Board to Educate Children in Getting to Know the History of the Majapahit Kingdom
This research aims to design a game board that attracts attention and is educational regarding the introduction to the history of the Majapahit kingdom, which includes the Majapahit kings and the stories of each king. An introduction to the history of the kingdom is a history lesson which is now a mandatory lesson. By studying the kingdom's history, it is hoped that children can understand historical values to form characters who love their homeland. I designed this game board to be an interactive medium as a fun lesson for children. The author designed an educational game board with interesting game components to increase interest and help children learn about the history and kings of the Majapahit kingdom. This game board was designed using a method based on the book 5 Phases of Design Graphic Process 4th. Edition by Robin Landa as follows: (1) Orientation. (2) Analysis and Strategy. (3) Conceptual Design. (4) Design Development. Lastly (5) Implementation. The result obtained in the assessment through a questionnaire that was tested at SD.N.067256 which is located on Jl.Paku.Tanah Six Hundred, kec.Medan Marelan and also for children un the author’s home environment, it can be concluded that more 85% of student and children respondents are interested in playing this educational board game as a medium for learning about the history of the Majapahit kingdom.
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