{"title":"交互式动画多媒体对提高五年级学生学习动机的有效性","authors":"Tatik Tatik, Ardi Samudra Rochmattulloh Ardi","doi":"10.36526/sosioedukasi.v13i1.3977","DOIUrl":null,"url":null,"abstract":"This study aims to find out how much influence interactive animation multimedia has in increasing the learning motivation of class V students in school cluster 05 Banyuwangi District, which consists of SDN Tamanbaru, SDN Kebalenan, SDN Sobo, SDN Sumberrejo, SDN Kertosari 1, SDN Kertosari 2 dan SDN Model. Sampling was conducted using random sampling with a shaking system. So, the experimental class and the control class were chosen. The results of the study show that: 1) The validity of the learning motivation questionnaire is very valid r calculate > r table; 2) The reliability of the X variable is 0.926, and the Y is 0.845 Excellent and Good Reliable Categories; 3) Homogeneous; 4) Normally distributed; 5) there is a linear relationship between the independent variable and the bound variable; 6) There is a positive influence between the use of interactive animation multimedia on learning motivation. So, interactive animation multimedia has an effective impact on learning motivation by 71.3%.","PeriodicalId":403641,"journal":{"name":"SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL","volume":"91 18","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE EFFECTIVENESS OF INTERACTIVE ANIMATION MULTIMEDIA IN INCREASING THE LEARNING MOTIVATION OF GRADE V STUDENTS\",\"authors\":\"Tatik Tatik, Ardi Samudra Rochmattulloh Ardi\",\"doi\":\"10.36526/sosioedukasi.v13i1.3977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to find out how much influence interactive animation multimedia has in increasing the learning motivation of class V students in school cluster 05 Banyuwangi District, which consists of SDN Tamanbaru, SDN Kebalenan, SDN Sobo, SDN Sumberrejo, SDN Kertosari 1, SDN Kertosari 2 dan SDN Model. Sampling was conducted using random sampling with a shaking system. So, the experimental class and the control class were chosen. The results of the study show that: 1) The validity of the learning motivation questionnaire is very valid r calculate > r table; 2) The reliability of the X variable is 0.926, and the Y is 0.845 Excellent and Good Reliable Categories; 3) Homogeneous; 4) Normally distributed; 5) there is a linear relationship between the independent variable and the bound variable; 6) There is a positive influence between the use of interactive animation multimedia on learning motivation. So, interactive animation multimedia has an effective impact on learning motivation by 71.3%.\",\"PeriodicalId\":403641,\"journal\":{\"name\":\"SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL\",\"volume\":\"91 18\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.36526/sosioedukasi.v13i1.3977\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36526/sosioedukasi.v13i1.3977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在了解交互式动画多媒体对提高班裕万吉县第 05 学校群(由 SDN Tamanbaru、SDN Kebalenan、SDN Sobo、SDN Sumberrejo、SDN Kertosari 1、SDN Kertosari 2 和 SDN Model 组成)五年级学生学习积极性的影响程度。抽样采用摇号随机抽样法。因此,选择了实验班和对照班。研究结果表明1)学习动机问卷的效度非常有效,r 计算 > r 表;2)X 变量的信度为 0.926,Y 变量的信度为 0.845 优秀和良好可靠类别;3)同质性;4)正态分布;5)自变量和约束变量之间存在线性关系;6)交互式动画多媒体的使用对学习动机有积极影响。因此,交互式动画多媒体对学习动机的有效影响为 71.3%。
THE EFFECTIVENESS OF INTERACTIVE ANIMATION MULTIMEDIA IN INCREASING THE LEARNING MOTIVATION OF GRADE V STUDENTS
This study aims to find out how much influence interactive animation multimedia has in increasing the learning motivation of class V students in school cluster 05 Banyuwangi District, which consists of SDN Tamanbaru, SDN Kebalenan, SDN Sobo, SDN Sumberrejo, SDN Kertosari 1, SDN Kertosari 2 dan SDN Model. Sampling was conducted using random sampling with a shaking system. So, the experimental class and the control class were chosen. The results of the study show that: 1) The validity of the learning motivation questionnaire is very valid r calculate > r table; 2) The reliability of the X variable is 0.926, and the Y is 0.845 Excellent and Good Reliable Categories; 3) Homogeneous; 4) Normally distributed; 5) there is a linear relationship between the independent variable and the bound variable; 6) There is a positive influence between the use of interactive animation multimedia on learning motivation. So, interactive animation multimedia has an effective impact on learning motivation by 71.3%.