从硬币到 3D 面雕,罗马皇帝的圆形肖像

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-07-14 DOI:10.1016/j.cag.2024.103999
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引用次数: 0

摘要

在视觉媒体上表现历史人物一直是古代世界政治传播的一个重要方面,现代社会也是如此。古罗马就是一个很好的例子,当时皇帝的肖像被连续复制到视觉媒体上,以便在罗马人统治的国家中传播他的形象,并通过让人们普遍认识他来维护他所代表的权力和权威。特别是,古罗马人传播帝王形象最常用的媒介之一是钱币,钱币在钱币压模产生的非常低的浮雕上展示了帝王肖像的二维投影。在这项工作中,我们提出了一种新方法,利用多模态二维和三维方法,从古钱币上采用的罗马皇帝图像中重建圆形的完整肖像。从使用三维扫描技术对钱币进行数字化,到估算以多边形网格为代表的肖像三维模型,我们引入了一个定义明确的流水线。我们利用在真实三维人脸上训练的可变形模型,通过模型拟合程序,从钱币肖像提取的轮廓中推断出罗马皇帝的形态(即几何)特征。我们展示了从罗马和帝国行省生产的钱币中重建不同皇帝脸部的实例,这些钱币有时会显示出中央设计的官方肖像的局部变化。
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From coin to 3D face sculpture portraits in the round of Roman emperors

Representing historical figures on visual media has always been a crucial aspect of political communication in the ancient world, as it is in modern society. A great example comes from ancient Rome, when the emperor’s portraits were serially replicated on visual media to disseminate his image across the countries ruled by the Romans and to assert the power and authority that he embodied by making him universally recognizable. In particular, one of the most common media through which ancient Romans spread the imperial image was coinage, which showed a bi-dimensional projection of his portrait on the very low relief produced by the impression of the coin-die. In this work, we propose a new method that uses a multi-modal 2D and 3D approach to reconstruct the full portrait in the round of Roman emperors from their images adopted on ancient coins. A well-defined pipeline is introduced from the digitization of coins using 3D scanning techniques to the estimation of the 3D model of the portrait represented by a polygonal mesh. A morphable model trained on real 3D faces is exploited to infer the morphological (i.e., geometric) characteristics of the Roman emperor from the contours extracted from a coin portrait using a model fitting procedure. We present examples of face reconstruction of different emperors from coins produced in Rome as well as in the imperial provinces, which sometimes showed local variations of the official portraits centrally designed.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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