游戏成瘾与青少年攻击行为之间的关系以及自恋和自控力的中介作用。

Yifei Pan, Saeid Motevalli, Lifang Yu
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引用次数: 0

摘要

目的随着游戏成瘾的增加,攻击性问题作为当今社会面临的最严重问题之一,正在影响着年轻一代的心理健康。虽然现有研究已经阐明了游戏成瘾与攻击性之间的关系,但本研究通过考察自恋和自控在这一关系中的中介作用,为未来的文献研究做出了贡献。方法:本研究是一项定量、横断面、相关性研究,于 2023 年在马来西亚 12 至 18 岁的青少年中开展。青少年志愿者填写了自我报告问卷,包括布斯和佩里攻击行为问卷、游戏成瘾量表、童年自恋量表和简明自控量表。所有问卷都是通过社交媒体平台上发布的 Sojump 链接编制的。统计分析采用了描述性统计、皮尔逊相关分析和路径分析。结果共有 595 名青少年参与了此次调查。根据相关分析,游戏成瘾与攻击性(r = 0.777,P < 0.001)、游戏成瘾与自恋(r = 0.785,P < 0.001)之间存在显著正相关,游戏成瘾与自制力(r = -0.668,P < 0.001)之间存在显著负相关。此外,自恋和自制力可以在一定程度上调节游戏成瘾与攻击行为之间的关系。中介模型发现,从游戏成瘾到自恋(β = 0.785,CI = [0.7692,1.0293],P <0.001)以及从自恋到攻击性(β = 0.442,CI [0.7731,1.7244],P <0.001)之间存在显著的路径。游戏成瘾对攻击性的总体影响具有统计学意义(β = 0.777,P < 0.001)。结论本研究的结果揭示了一个迷人的特征,表明特定的心理属性,如攻击性、自制力和自恋倾向,可能会使某些人更容易对网络游戏上瘾。
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The Relationship between Game Addiction and Aggression among Adolescents with Mediating Role of Narcissism and Self-Control.

Objective: With the increase of game addiction, the problem of aggression as one of the most serious issues confronting today's society is affecting the mental health of the young generation. While available research has clarified the relationship between game addiction and aggression, this research contributes to future literature through examining the mediating role of narcissism and self-control in this relationship. Method : This study is a quantitative, cross-sectional, correlational research conducted in 2023 on Malaysian adolescents aged 12 to 18 years. Volunteer adolescents completed self-report questionnaires including the Buss and Perry Aggression Questionnaire, Gaming Addiction Scale, Childhood Narcissism Scale, and Brief Self-Control Scale. All questionnaires were prepared through a Sojump link posted on social media platforms. Descriptive statistics, Pearson correlation analysis, and path analysis were used for statistical analysis. Results: N = 595 adolescents were participated in this survey. According to correlation analysis, there were significant positive correlations between game addiction and aggression (r = 0.777, P < 0.001), game addiction and narcissism (r = 0.785, P < 0.001) as well as a significant negative correlation between game addiction and self-control (r = -0.668, P < 0.001). Besides, narcissism and self-control could significantly partially mediate the relationship between game addiction and aggression. The mediation model discovered a significant path from game addiction to narcissism (β = 0.785, CI = [0.7692, 1.0293], P < 0.001) and from narcissism to aggression (β = 0.442, CI [0.7731, 1.7244], P < 0.001). The total effect of game addiction on aggression was found to be statistically significant (β = 0.777, P < 0.001). Conclusion: The findings of this research reveal a captivating profile, indicating that specific psychological attributes such as aggression, self-control, and narcissistic tendencies might make certain individuals more susceptible to developing an addiction to online games.

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来源期刊
Iranian Journal of Psychiatry
Iranian Journal of Psychiatry Medicine-Psychiatry and Mental Health
CiteScore
4.00
自引率
0.00%
发文量
42
审稿时长
4 weeks
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