{"title":"大学生利用游戏化加强基于元数据的学习的意向:一项采用德尔菲和结构方程模型方法的研究","authors":"Tarinmoy Das, Sivaji Ganesh Kondamudi, Mohammad Dawood Babakerkhell, Debajyoti Pal, Rita Roy, Suree Funilkul","doi":"10.1080/23311975.2024.2380016","DOIUrl":null,"url":null,"abstract":"The study investigates the influence of gamification on the education sector, focusing on increasing metaverse-based learning among university students. Using technology for student engagement, ret...","PeriodicalId":47083,"journal":{"name":"Cogent Business & Management","volume":"69 1","pages":""},"PeriodicalIF":3.0000,"publicationDate":"2024-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Intention for enhancing metaverse-based learning using gamification among university students: a study using Delphi and structural equation modelling approaches\",\"authors\":\"Tarinmoy Das, Sivaji Ganesh Kondamudi, Mohammad Dawood Babakerkhell, Debajyoti Pal, Rita Roy, Suree Funilkul\",\"doi\":\"10.1080/23311975.2024.2380016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The study investigates the influence of gamification on the education sector, focusing on increasing metaverse-based learning among university students. Using technology for student engagement, ret...\",\"PeriodicalId\":47083,\"journal\":{\"name\":\"Cogent Business & Management\",\"volume\":\"69 1\",\"pages\":\"\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2024-07-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cogent Business & Management\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/23311975.2024.2380016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"BUSINESS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cogent Business & Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/23311975.2024.2380016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BUSINESS","Score":null,"Total":0}
Intention for enhancing metaverse-based learning using gamification among university students: a study using Delphi and structural equation modelling approaches
The study investigates the influence of gamification on the education sector, focusing on increasing metaverse-based learning among university students. Using technology for student engagement, ret...
期刊介绍:
Cogent Business & Management is a fully peer-reviewed, open access journal with a mission to help researchers reach a truly global audience, interact with experts in their field, and discover new connections across diverse fields of research. Cogent Business & Management considers original research articles, reviews and letters in the following branches of business and management research: Accounting, Corporate Governance & Business Ethics Banking & Finance Information & Technology Management Management Marketing Operations Management.