基于 GNN 探索社交推荐的隐性影响力

IF 3.1 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Soft Computing Pub Date : 2024-07-25 DOI:10.1007/s00500-024-09898-3
Zhewei Liu, Peilin Yang, Qingbo Hao, Wenguang Zheng, Yingyuan Xiao
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摘要

近年来,利用图神经网络(GNN)学习用户社交影响力的方法已被广泛应用于社交推荐,并显示出了良好的效果,但有几个重要的挑战并没有得到很好的解决:(i) 大多数工作在首次构建用户-用户社交关系时没有考虑用户兴趣(用户-物品的历史交互),这可能导致难以捕捉到准确的用户嵌入,从而使模型无法更好地探索用户的社交影响力;(ii) 目前的大多数方法没有构建属于物品的社交邻居(具有相同的物品-用户交互),也没有从社交邻居的角度进行信息聚合,这使得物品在表达用户兴趣因素时可能会丢失很多细节。因此,为了解决上述难题,我们提出了基于 GNN 的 "探索社交推荐的内隐影响"(Exploring Implicit Influence for Social Recommendation Based on GNN,EIIGNN)。首先,我们利用用户-物品交互信息构建初始用户嵌入,并利用用户建模中的隐式建模模块探索兴趣因素对用户的隐式影响。此外,EIIGNN 对项目的社交图结构(项目-项目图)进行建模,使项目可以从其社交邻居的角度聚合信息,从而帮助模型学习到更准确的项目表征。最后,在两个真实世界数据集上的大量实验结果清楚地证明了 EIIGNN 的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Exploring implicit influence for social recommendation based on GNN

In recent years, the method of using graph neural networks (GNN) to learn users’ social influence has been widely applied to social recommendation and has shown effectiveness, but several important challenges have not been well addressed: (i) Most work fails to consider the user interests (historical user-item interactions) when first building user-user social relationships, which can make it difficult to capture accurate user embedding and thus prevent the model from better exploring the users’ social influence; (ii) Most of the current methods do not build social neighbors (with the same item-user interaction) that belong to the item and do not aggregate information from the perspective of social neighbors, which makes it possible for the item to lose a lot of details when expressing the user’s interest factors. Therefore, to address the above challenges, we propose Exploring Implicit Influence for Social Recommendation Based on GNN (EIIGNN). First, we construct the initial user embedding with user-item interaction information and use the implicit modeling module in user modeling to explore the implicit influence of interest factors on users. In addition, EIIGNN models the social graph structure of item (an item-item graph) so that item can aggregate information from the perspective of their social neighbors, which helps the model learn a more accurate representation of the item. Finally, extensive experimental results on two real-world datasets clearly demonstrate the effectiveness of EIIGNN.

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来源期刊
Soft Computing
Soft Computing 工程技术-计算机:跨学科应用
CiteScore
8.10
自引率
9.80%
发文量
927
审稿时长
7.3 months
期刊介绍: Soft Computing is dedicated to system solutions based on soft computing techniques. It provides rapid dissemination of important results in soft computing technologies, a fusion of research in evolutionary algorithms and genetic programming, neural science and neural net systems, fuzzy set theory and fuzzy systems, and chaos theory and chaotic systems. Soft Computing encourages the integration of soft computing techniques and tools into both everyday and advanced applications. By linking the ideas and techniques of soft computing with other disciplines, the journal serves as a unifying platform that fosters comparisons, extensions, and new applications. As a result, the journal is an international forum for all scientists and engineers engaged in research and development in this fast growing field.
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