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引用次数: 0
摘要
屏幕空间反射(SSR)可以可靠地实现高效的反射效果,大大增强用户在实时应用中的真实感。然而,当直接应用于立体渲染时,由于左右眼的信息不同,流行的 SSR 算法会导致不一致。这种不一致性在人的视觉中是不可见的,会导致视觉不适。本文分析并演示了屏幕空间几何图形、渐变边界和反射样本如何引入不一致的线索。考虑到屏幕信息的互补性,我们引入了一种立体感 SSR 方法,以减轻屏幕空间差异造成的视觉不适。通过将我们的立体感 SSR 与传统 SSR 和光线追踪结果进行对比,我们展示了我们的方法在减轻屏幕空间差异引起的不一致性方面的有效性,同时为实时渲染带来了可承受的性能开销。
Screen Space Reflection (SSR) can reliably achieve highly efficient reflective effects, significantly enhancing users' sense of realism in real-time applications. However, when directly applied to stereo rendering, popular SSR algorithms lead to inconsistencies due to the differing information between the left and right eyes. This inconsistency, invisible to human vision, results in visual discomfort. This paper analyzes and demonstrates how screen-space geometries, fade boundaries, and reflection samples introduce inconsistent cues. Considering the complementary nature of screen information, we introduce a stereo-aware SSR method to alleviate visual discomfort caused by screen space disparities. By contrasting our stereo-aware SSR with conventional SSR and ray-traced results, we showcase the effectiveness of our approach in mitigating the inconsistencies stemming from screen space differences while introducing affordable performance overhead for real-time rendering.
期刊介绍:
Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.