用于偏振光传输的自旋加权球面谐波

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-07-19 DOI:10.1145/3658139
Shinyoung Yi, Donggun Kim, Jiwoong Na, Xin Tong, Min H. Kim
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引用次数: 0

摘要

偏振渲染的目的是模拟光与表现出偏振相关行为的材料之间的相互作用。然而,将偏振整合到渲染中极具挑战性,会大大增加计算成本。主要困难在于如何有效地模拟和计算与偏振光相关的复杂反射现象。特别是缺乏频域分析,而频域分析对于高效环境照明和存储复杂的光相互作用至关重要。为了利用频域技术有效模拟和再现偏振光的相互作用,我们解决了在角域内保持以斯托克斯矢量为代表的偏振光传输连续性的难题。传统的球谐波方法无法有效处理斯托克斯矢量的连续性和旋转不变性。为了克服这一问题,我们基于自旋加权球面谐波理论,开发了一种名为偏振球面谐波(PSH)的新方法。我们的方法提供了斯托克斯矢量场的旋转不变表示。此外,我们还介绍了基于 PSH 的极化渲染方程和球面卷积的频域公式。我们首先定义了角域斯托克斯矢量场的球面卷积,它还提供了偏振光传输的高效计算,几乎与频域中的进位乘积相同。包括球面卷积在内的我们的频域表述方法开发出了第一种在偏振环境光照下的实时偏振渲染技术,并利用我们的偏振球面谐波将其命名为 "预计算偏振辐射传输"。结果表明,我们的方法可以有效、准确地模拟和再现偏振光在复杂反射现象中的相互作用,包括偏振环境照明和软阴影。
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Spin-Weighted Spherical Harmonics for Polarized Light Transport
The objective of polarization rendering is to simulate the interaction of light with materials exhibiting polarization-dependent behavior. However, integrating polarization into rendering is challenging and increases computational costs significantly. The primary difficulty lies in efficiently modeling and computing the complex reflection phenomena associated with polarized light. Specifically, frequency-domain analysis, essential for efficient environment lighting and storage of complex light interactions, is lacking. To efficiently simulate and reproduce polarized light interactions using frequency-domain techniques, we address the challenge of maintaining continuity in polarized light transport represented by Stokes vectors within angular domains. The conventional spherical harmonics method cannot effectively handle continuity and rotation invariance for Stokes vectors. To overcome this, we develop a new method called polarized spherical harmonics (PSH) based on the spin-weighted spherical harmonics theory. Our method provides a rotation-invariant representation of Stokes vector fields. Furthermore, we introduce frequency domain formulations of polarized rendering equations and spherical convolution based on PSH. We first define spherical convolution on Stokes vector fields in the angular domain, and it also provides efficient computation of polarized light transport, nearly on an entry-wise product in the frequency domain. Our frequency domain formulation, including spherical convolution, led to the development of the first real-time polarization rendering technique under polarized environmental illumination, named precomputed polarized radiance transfer, using our polarized spherical harmonics. Results demonstrate that our method can effectively and accurately simulate and reproduce polarized light interactions in complex reflection phenomena, including polarized environmental illumination and soft shadows.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
期刊最新文献
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