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引用次数: 0
摘要
我们介绍的 S 3 是一种新颖的方法,用于生成以动画师为中心、富有表现力的对话人物头部和眼睛三维动画。输入语音音频、导演脚本和电影三维场景后,我们会自动输出每个角色头部和眼睛的三维旋转动画。S 3 将动画和心理语言学的见解提炼成一个新颖的对话注视捕捉模块框架:音频驱动的有节奏的头部运动;叙事脚本驱动的标志性头部和眼部手势;以及根据音频驱动的注视焦点/偏移和三维视觉场景突出度计算出的注视轨迹。我们的评估包括四个方面:我们根据地面实况数据和基线替代方案对我们的算法进行了定量验证;我们进行了一项感知研究,显示我们的结果优于现有技术;我们展示了动画师控制和评论 S 3 输出的示例;我们还展示了大量令人信服的各种对话凝视动画。
S3: Speech, Script and Scene driven Head and Eye Animation
We present
S
3
, a novel approach to generating expressive, animator-centric 3D head and eye animation of characters in conversation. Given
speech
audio, a Directorial
script
and a cinematographic 3D
scene
as input, we automatically output the animated 3D rotation of each character's head and eyes.
S
3
distills animation and psycho-linguistic insights into a novel modular framework for conversational gaze capturing: audio-driven rhythmic head motion; narrative script-driven emblematic head and eye gestures; and gaze trajectories computed from audio-driven gaze focus/aversion and 3D visual scene salience. Our evaluation is four-fold: we quantitatively validate our algorithm against ground truth data and baseline alternatives; we conduct a perceptual study showing our results to compare favourably to prior art; we present examples of animator control and critique of
S
3
output; and present a large number of compelling and varied animations of conversational gaze.
期刊介绍:
ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.