S3:语音、脚本和场景驱动的头部和眼部动画

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-07-19 DOI:10.1145/3658172
Yifang Pan, Rishabh Agrawal, Karan Singh
{"title":"S3:语音、脚本和场景驱动的头部和眼部动画","authors":"Yifang Pan, Rishabh Agrawal, Karan Singh","doi":"10.1145/3658172","DOIUrl":null,"url":null,"abstract":"\n We present\n S\n 3\n , a novel approach to generating expressive, animator-centric 3D head and eye animation of characters in conversation. Given\n speech\n audio, a Directorial\n script\n and a cinematographic 3D\n scene\n as input, we automatically output the animated 3D rotation of each character's head and eyes.\n S\n 3\n distills animation and psycho-linguistic insights into a novel modular framework for conversational gaze capturing: audio-driven rhythmic head motion; narrative script-driven emblematic head and eye gestures; and gaze trajectories computed from audio-driven gaze focus/aversion and 3D visual scene salience. Our evaluation is four-fold: we quantitatively validate our algorithm against ground truth data and baseline alternatives; we conduct a perceptual study showing our results to compare favourably to prior art; we present examples of animator control and critique of\n S\n 3\n output; and present a large number of compelling and varied animations of conversational gaze.\n","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8000,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"S3: Speech, Script and Scene driven Head and Eye Animation\",\"authors\":\"Yifang Pan, Rishabh Agrawal, Karan Singh\",\"doi\":\"10.1145/3658172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n We present\\n S\\n 3\\n , a novel approach to generating expressive, animator-centric 3D head and eye animation of characters in conversation. Given\\n speech\\n audio, a Directorial\\n script\\n and a cinematographic 3D\\n scene\\n as input, we automatically output the animated 3D rotation of each character's head and eyes.\\n S\\n 3\\n distills animation and psycho-linguistic insights into a novel modular framework for conversational gaze capturing: audio-driven rhythmic head motion; narrative script-driven emblematic head and eye gestures; and gaze trajectories computed from audio-driven gaze focus/aversion and 3D visual scene salience. Our evaluation is four-fold: we quantitatively validate our algorithm against ground truth data and baseline alternatives; we conduct a perceptual study showing our results to compare favourably to prior art; we present examples of animator control and critique of\\n S\\n 3\\n output; and present a large number of compelling and varied animations of conversational gaze.\\n\",\"PeriodicalId\":50913,\"journal\":{\"name\":\"ACM Transactions on Graphics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":7.8000,\"publicationDate\":\"2024-07-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Graphics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1145/3658172\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Graphics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3658172","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

我们介绍的 S 3 是一种新颖的方法,用于生成以动画师为中心、富有表现力的对话人物头部和眼睛三维动画。输入语音音频、导演脚本和电影三维场景后,我们会自动输出每个角色头部和眼睛的三维旋转动画。S 3 将动画和心理语言学的见解提炼成一个新颖的对话注视捕捉模块框架:音频驱动的有节奏的头部运动;叙事脚本驱动的标志性头部和眼部手势;以及根据音频驱动的注视焦点/偏移和三维视觉场景突出度计算出的注视轨迹。我们的评估包括四个方面:我们根据地面实况数据和基线替代方案对我们的算法进行了定量验证;我们进行了一项感知研究,显示我们的结果优于现有技术;我们展示了动画师控制和评论 S 3 输出的示例;我们还展示了大量令人信服的各种对话凝视动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
S3: Speech, Script and Scene driven Head and Eye Animation
We present S 3 , a novel approach to generating expressive, animator-centric 3D head and eye animation of characters in conversation. Given speech audio, a Directorial script and a cinematographic 3D scene as input, we automatically output the animated 3D rotation of each character's head and eyes. S 3 distills animation and psycho-linguistic insights into a novel modular framework for conversational gaze capturing: audio-driven rhythmic head motion; narrative script-driven emblematic head and eye gestures; and gaze trajectories computed from audio-driven gaze focus/aversion and 3D visual scene salience. Our evaluation is four-fold: we quantitatively validate our algorithm against ground truth data and baseline alternatives; we conduct a perceptual study showing our results to compare favourably to prior art; we present examples of animator control and critique of S 3 output; and present a large number of compelling and varied animations of conversational gaze.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
期刊最新文献
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly Synchronized tracing of primitive-based implicit volumes TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture RNA: Relightable Neural Assets
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1