Aimée Moulson, Max Walley, Yannik Grewe, Rob Oldfield, Ben Shirley, Ulli Scuda
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Practical Implementation of Automated Next Generation Audio Production for Live Sports
Producing a high-quality audio mix for a live sports production is a demanding task for mixing engineers. The management of many microphone signals and monitoring of various broadcast feeds mean engineers are often stretched, overseeing many tasks simultaneously. With the advancements in Next Generation Audio codecs providing many appealing features, such as interactivity and personalization to end users, consideration is needed as not to create further work for production staff. Therefore, the authors propose a novel approach to live sports production by combining an object-based audio workflow with the efficiency benefits of automated mixing. This paper describes how a fully object-based workflow can be built from point of capture to audience playback with minimal changes for the production staff. This was achieved by integrating Next Generation Audio authoring from the point of production, streamlining the workflow, and thus removing the need for additional authoring process later in the chain. As an exemplar, the authors applied this approach to a Premier League football match in a proof-of-concept trial.
期刊介绍:
The Journal of the Audio Engineering Society — the official publication of the AES — is the only peer-reviewed journal devoted exclusively to audio technology. Published 10 times each year, it is available to all AES members and subscribers.
The Journal contains state-of-the-art technical papers and engineering reports; feature articles covering timely topics; pre and post reports of AES conventions and other society activities; news from AES sections around the world; Standards and Education Committee work; membership news, patents, new products, and newsworthy developments in the field of audio.