使用眼睛为重度残疾学生设计虚拟现实内容及其可用性

Sunhi Bak
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摘要

本研究的目的是开发使用眼睛的虚拟现实内容的设计,并调查虚拟现实内容对无语言障碍的重度残疾学生的可用性。本研究制作了一个 360 度视频,视频中的解说员介绍了科学活动(动量、地震、重力、机器人舞蹈),并在忠南科学教育中心体验了这些活动。接下来,为视频设计了虚拟现实内容,用户可以用眼睛操作图像按钮,从而选择和体验图像。用户可以使用结合了眼球追踪技术的 HTC-VIVE Pro Eye,通过凝视和眨眼来选择和观看科学活动图像。使用眼睛的虚拟现实内容是根据支持重度残疾学生自主学习的指导原则设计和开发的。为了调查 VR 内容的可用性,37 名持有特教教师资格证并有教授重度残疾学生经验的特教教师在使用 VR 内容后回答了问题。教师们在一些可用性评价类别(如自我决定、操作简便性、理解简便性、有效性、备课效率、教学效率、内容组织的适当性)中的评价为 "中性"。在为重度残疾学生开发虚拟现实内容时,开发人员可以设计视觉图像,以便重度残疾学生易于理解,并根据用户的眼睛条件和操作能力建立用户界面。可根据学科领域设计 VR 内容,以便教师将其用作教学材料。
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The Design and Usability of Virtual Reality Content Using Eyes for Students with Severe Disabilities
The purposes of this study were to develop the design of virtual reality content using eyes and to investigate the usability of the virtual reality content for nonverbal students with severe disabilities. A 360-degree video in which a narrator introduces scientific activities (momentum, earthquake, gravity, robot dance) and experiences them at Chungnam Science Education Center was produced. Next, the virtual reality content for the video were designed for users to manipulate image buttons with their eyes so that users can select and experience images. Users can select and view images of scientific activity by staring and blinking using the HTC-VIVE Pro Eye, which combines eye tracking technology. The virtual reality content using eyes were designed and developed in accordance with the guidelines for supporting self-determination of students with severe disabilities. In order to investigate the usability of the VR content, 37 special education teachers who had special teacher certificates and had experience in teaching students with severe disabilities answered questions after using the VR content. The teachers evaluated as "neutral" in some usability evaluation categories (e.g., Self-determination, Ease of manipulation, Ease of Understanding, Effectiveness, Efficiency of class preparation, Efficiency in teaching, Appropriateness of content organization). When developing VR contents for students with severe disabilities, developers can design visual images in order for students with severe disabilities to understand easily and establish user interface in users’ eye conditions and operational capabilities. VR contents can be designed in relation to subject areas so that teachers can use them as educational materials.
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