评估促进职前教师自我调节学习的教育游戏

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-23 DOI:10.1016/j.entcom.2024.100836
Nathalie Barz , Manuela Benick , Laura Dörrenbächer-Ulrich , Franziska Perels
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引用次数: 0

摘要

本研究介绍了对 Regulatia 的评估情况,这是一款针对职前教师的沉浸式网络教育游戏,旨在促进自我调节学习(SRL)。根据齐默尔曼的自律学习模型,学习者沉浸在海底王国 Regulatia 中,必须找到回家的路。Regulatia 促进了 SRL 特定策略的使用,并将游戏元素与学习内容相结合。本文的目的是评估游戏的第一个功能原型,研究其可用性和用户的游戏体验,为今后开发有效的游戏奠定基础。以德国西南部一所大学的 31 名职前教师为样本进行的研究结果表明,该游戏具有良好的可用性和反馈系统、较高的知识提升感知度以及令人愉悦的视觉美感。在游戏的范围和等级发展方面,发现了优化的潜力。
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The evaluation of an educational game to promote pre-service teachers’ self-regulated learning

The present study describes the evaluation of Regulatia, an immersive web-based educational game for pre-service teachers to promote self-regulated learning (SRL). Based on Zimmerman’s model of SRL, learners immerse themselves in the underwater kingdom Regulatia and must find a way back home. Regulatia fosters the use of SRL-specific strategies and combines game elements with learning content. In this paper, the goal is to evaluate the first functional prototype of the game, examining its usability as well as users’ game experience to create a basis for an effective game in the future. The findings based on a sample of N = 31 pre-service teachers from a Southwestern German university indicate great usability and a good feedback system, high perceived knowledge improvement, and pleasant visual aesthetics. Potential for optimization was revealed for the scope and the level progression of the game.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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