用于再现体育专业学生模拟训练游戏的单目视觉身体增强算法

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 DOI:10.1016/j.entcom.2024.100844
Guibo Liu, Mingze Wei
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A monocular visual body enhancement algorithm for recreating simulation training games for sports students on the field
At present, the simulation training game for sports students has become an important auxiliary tool in the field of sports training. However, how to provide a more authentic and immersive experience has always been a hot and difficult research topic. In view of this, this paper proposes a method of visual sense enhancement based on monocular vision. In order to improve the accuracy of motion information extraction, Scale-invariant feature transform and sliding window filtering algorithm were used to optimize the results of motion information extraction. The experimental results show that the displacement acceleration and angular velocity on each axis vary significantly from frame to frame, for example, the Y-axis angular velocity varies from 0.178 to 0.924. The monocular vision enhancement algorithm can effectively reflect the dynamic characteristics of objects in the process of motion, help to simulate and reproduce the real motion of things on the field more accurately, and help to improve the skill level of athletes in the training process.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
期刊最新文献
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