基于人工智能的人体运动视觉捕捉图像处理数学分析

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-26 DOI:10.1016/j.entcom.2024.100849
Xinhui Zhao, Liwei Xie
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引用次数: 0

摘要

为了了解人体运动视觉捕捉图像处理的数学分析,提出了一种基于人工智能的人体运动视觉捕捉图像处理数学分析方法。本文首先介绍了运动捕捉技术的研究进展、分类和几种常用的基于视觉的人体运动跟踪方法。其次,提出了利用普通摄像头和标记节点捕捉人体运动视频的流程和框架,并采用了基于Camshift和卡尔曼滤波器的自动跟踪算法。验证了系统的有效性,改变了传统的运动捕捉方式,在捕捉效果满足要求的情况下,使捕捉过程更加便捷。最后,对基于视频的人体动作捕捉数据检索算法的性能进行了综合评估。并与该领域的最新文献进行了比较。在时间效率方面,对于每组数据的在线检索,本文提出的算法耗时 0.056 s,而其他学者的方法平均耗时 1.5 s;同时,还在公共数据库上进行了实验,证明了本文提出的算法的通用性和可扩展性。本文提出的算法比同类最先进的方法具有更大的优势,这验证了本文提出的算法的有效性。
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Mathematical analysis of human motion vision capture image processing based on artificial intelligence

In order to understand the mathematical analysis of human motion vision capture image processing, a mathematical analysis of human motion vision capture image processing based on artificial intelligence is proposed. This paper firstly introduces the research progress, classification and several commonly used vision-based human motion tracking methods of motion capture technology. Secondly, the process and framework of capturing human motion video by using ordinary cameras and marking nodes are proposed, and the automatic tracking algorithm based on Camshift and Kalman filter is adopted. It verifies the effectiveness of the system, changes the traditional way of motion capture, and makes the process of capture more convenient when the capture effect meets the requirements. Finally, the performance of the human motion capture data retrieval algorithm based on video is evaluated comprehensively. It is compared with the latest literature in this field. In terms of time efficiency, for each online retrieval of data set, the proposed algorithm takes 0.056 s, while the methods of other scholars take an average of 1.5 s. Meanwhile, experiments are also conducted on public databases, proving the universality and scalability of the proposed algorithm. The algorithm proposed in this paper has greater advantages than the most advanced method of the same type, which verifies the effectiveness of the algorithm proposed in this paper.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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