{"title":"高斯拼接 SLAM 的动态地图管理","authors":"Anton О. Smirnov","doi":"10.15407/csc.2024.02.003","DOIUrl":null,"url":null,"abstract":"Map representation and management for Simultaneous Localization and Mapping (SLAM) systems is at the core of such algorithms. Being able to efficiently construct new KeyFrames (KF), remove redundant ones, constructing covisibility graphs has direct impact on the performance and accuracy of SLAM. In this work we outline the algorithm for maintaining dynamic map and its management for SLAM algorithm based on Gaussian Splatting as the environment representation. Gaussian Splatting allows for high-fidelity photorealistic environment reconstruction using differentiable rasterization and is able to perform in real-time making it a great candidate for map representation in SLAM. Its end-to-end nature and gradient-based optimization significantly simplifies map optimization, camera pose estimation and KeyFrame management.","PeriodicalId":33554,"journal":{"name":"Control Systems and Computers","volume":"33 10","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dynamic map management for Gaussian Splatting SLAM\",\"authors\":\"Anton О. Smirnov\",\"doi\":\"10.15407/csc.2024.02.003\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Map representation and management for Simultaneous Localization and Mapping (SLAM) systems is at the core of such algorithms. Being able to efficiently construct new KeyFrames (KF), remove redundant ones, constructing covisibility graphs has direct impact on the performance and accuracy of SLAM. In this work we outline the algorithm for maintaining dynamic map and its management for SLAM algorithm based on Gaussian Splatting as the environment representation. Gaussian Splatting allows for high-fidelity photorealistic environment reconstruction using differentiable rasterization and is able to perform in real-time making it a great candidate for map representation in SLAM. Its end-to-end nature and gradient-based optimization significantly simplifies map optimization, camera pose estimation and KeyFrame management.\",\"PeriodicalId\":33554,\"journal\":{\"name\":\"Control Systems and Computers\",\"volume\":\"33 10\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Control Systems and Computers\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15407/csc.2024.02.003\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Control Systems and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15407/csc.2024.02.003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
同步定位和绘图(SLAM)系统的地图表示和管理是此类算法的核心。能否高效地构建新的关键帧(KF)、移除冗余关键帧、构建共存图对 SLAM 的性能和精度有直接影响。在这项工作中,我们概述了基于高斯拼接作为环境表示的 SLAM 算法的动态地图维护和管理算法。高斯匀浆法允许使用可微分光栅化技术进行高保真逼真的环境重建,并且能够实时执行,因此是 SLAM 中地图表示的最佳候选方案。它的端到端特性和基于梯度的优化大大简化了地图优化、摄像机姿态估计和关键帧管理。
Dynamic map management for Gaussian Splatting SLAM
Map representation and management for Simultaneous Localization and Mapping (SLAM) systems is at the core of such algorithms. Being able to efficiently construct new KeyFrames (KF), remove redundant ones, constructing covisibility graphs has direct impact on the performance and accuracy of SLAM. In this work we outline the algorithm for maintaining dynamic map and its management for SLAM algorithm based on Gaussian Splatting as the environment representation. Gaussian Splatting allows for high-fidelity photorealistic environment reconstruction using differentiable rasterization and is able to perform in real-time making it a great candidate for map representation in SLAM. Its end-to-end nature and gradient-based optimization significantly simplifies map optimization, camera pose estimation and KeyFrame management.