{"title":"基于虚拟现实和数字娱乐环境的政治课程互动模拟 电子学习模式","authors":"Lei Zhang , Hong Yu , TianMeng Xu","doi":"10.1016/j.entcom.2024.100857","DOIUrl":null,"url":null,"abstract":"<div><p>E-learning is a social network learning method that greatly promotes the dissemination of knowledge. Students can use mobile network terminals for video learning and also share their learning materials, making the learning process interactive and entertaining. This article is based on virtual reality technology and studies the effectiveness of the interactive E-learning mode for political courses in the digital entertainment environment. This online teaching method benefits students and teachers a lot with its unique advantages, and is unanimously favored by experts and scholars. These courses not only provide students with a comprehensive understanding of Marxism, but also help them develop a correct world outlook, values, and ethics. Meanwhile, in the current digital technology environment, interactive online learning has the characteristics of virtualization and entertainment. Students can comment on social hot topics and share their favorite content through various media platforms. The results indicate that the application of artificial intelligence and virtual reality technology in the interactive e-learning mode of political networks has important advantages.</p></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100857"},"PeriodicalIF":2.8000,"publicationDate":"2024-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Simulation of interaction E-learning mode in political courses based on virtual reality and digital entertainment environment\",\"authors\":\"Lei Zhang , Hong Yu , TianMeng Xu\",\"doi\":\"10.1016/j.entcom.2024.100857\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>E-learning is a social network learning method that greatly promotes the dissemination of knowledge. Students can use mobile network terminals for video learning and also share their learning materials, making the learning process interactive and entertaining. This article is based on virtual reality technology and studies the effectiveness of the interactive E-learning mode for political courses in the digital entertainment environment. This online teaching method benefits students and teachers a lot with its unique advantages, and is unanimously favored by experts and scholars. These courses not only provide students with a comprehensive understanding of Marxism, but also help them develop a correct world outlook, values, and ethics. Meanwhile, in the current digital technology environment, interactive online learning has the characteristics of virtualization and entertainment. Students can comment on social hot topics and share their favorite content through various media platforms. The results indicate that the application of artificial intelligence and virtual reality technology in the interactive e-learning mode of political networks has important advantages.</p></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"52 \",\"pages\":\"Article 100857\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2024-07-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952124002258\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952124002258","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Simulation of interaction E-learning mode in political courses based on virtual reality and digital entertainment environment
E-learning is a social network learning method that greatly promotes the dissemination of knowledge. Students can use mobile network terminals for video learning and also share their learning materials, making the learning process interactive and entertaining. This article is based on virtual reality technology and studies the effectiveness of the interactive E-learning mode for political courses in the digital entertainment environment. This online teaching method benefits students and teachers a lot with its unique advantages, and is unanimously favored by experts and scholars. These courses not only provide students with a comprehensive understanding of Marxism, but also help them develop a correct world outlook, values, and ethics. Meanwhile, in the current digital technology environment, interactive online learning has the characteristics of virtualization and entertainment. Students can comment on social hot topics and share their favorite content through various media platforms. The results indicate that the application of artificial intelligence and virtual reality technology in the interactive e-learning mode of political networks has important advantages.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.