ChatMatch:探索视觉-语言混合深度学习方法在球拍类运动智能分析和推理中的潜力

IF 3.1 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Computer Speech and Language Pub Date : 2024-07-25 DOI:10.1016/j.csl.2024.101694
Jiawen Zhang , Dongliang Han , Shuai Han , Heng Li , Wing-Kai Lam , Mingyu Zhang
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引用次数: 0

摘要

视频理解技术在各学科中的重要性与日俱增,但目前的方法主要集中在较低理解水平的视频内容上,为在较高理解水平上提供全面、专业的见解带来了挑战。视频分析在球拍类运动的运动员训练和策略制定中发挥着至关重要的作用。本研究旨在展示一个创新的、更高层次的视频理解框架(ChatMatch),该框架将计算机视觉技术与前沿的大型语言模型(LLM)相结合,实现了对球拍类运动视频的智能分析和推理。为了检验该框架的可行性,我们在羽毛球比赛中部署了 ChatMatch 的原型。首先,我们提出了一种基于视觉的编码器来提取元特征,包括球拍比赛视频中每一帧中球员的位置、动作、手势和动作结果,然后采用基于规则的解码方法将提取的信息转换为结构化知识和非结构化知识。通过提示工程和自动机制的驱动,开发了一套基于 LLM 的代理,包括任务识别器、教练代理、统计代理和视频管理器。这些代理之间的自动协作互动能够对用户的专业咨询做出全面回应。验证结果表明,我们的视觉模型在元特征提取方面表现出色,位置识别准确率达到 0.991,动作识别准确率达到 0.902,手势识别准确率达到 0.950。此外,为了评估基于 LLM 的代理的性能,我们还从四名羽毛球高手和一名教练那里收集了 100 个问题,结果显示 ChatMatch 在一般查询、统计查询和视频检索任务方面都取得了令人称道的成绩。这些发现凸显了使用这种方法的潜力,它可以为运动员和教练员提供有价值的见解,同时显著提高体育视频分析的效率。
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ChatMatch: Exploring the potential of hybrid vision–language deep learning approach for the intelligent analysis and inference of racket sports

Video understanding technology has become increasingly important in various disciplines, yet current approaches have primarily focused on lower comprehension level of video content, posing challenges for providing comprehensive and professional insights at a higher comprehension level. Video analysis plays a crucial role in athlete training and strategy development in racket sports. This study aims to demonstrate an innovative and higher-level video comprehension framework (ChatMatch), which integrates computer vision technologies with the cutting-edge large language models (LLM) to enable intelligent analysis and inference of racket sports videos. To examine the feasibility of this framework, we deployed a prototype of ChatMatch in the badminton in this study. A vision-based encoder was first proposed to extract the meta-features included the locations, actions, gestures, and action results of players in each frame of racket match videos, followed by a rule-based decoding method to transform the extracted information in both structured knowledge and unstructured knowledge. A set of LLM-based agents included namely task identifier, coach agent, statistician agent, and video manager, was developed through a prompt engineering and driven by an automated mechanism. The automatic collaborative interaction among the agents enabled the provision of a comprehensive response to professional inquiries from users. The validation findings showed that our vision models had excellent performances in meta-feature extraction, achieving a location identification accuracy of 0.991, an action recognition accuracy of 0.902, and a gesture recognition accuracy of 0.950. Additionally, a total of 100 questions were gathered from four proficient badminton players and one coach to evaluate the performance of the LLM-based agents, and the outcomes obtained from ChatMatch exhibited commendable results across general inquiries, statistical queries, and video retrieval tasks. These findings highlight the potential of using this approach that can offer valuable insights for athletes and coaches while significantly improve the efficiency of sports video analysis.

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来源期刊
Computer Speech and Language
Computer Speech and Language 工程技术-计算机:人工智能
CiteScore
11.30
自引率
4.70%
发文量
80
审稿时长
22.9 weeks
期刊介绍: Computer Speech & Language publishes reports of original research related to the recognition, understanding, production, coding and mining of speech and language. The speech and language sciences have a long history, but it is only relatively recently that large-scale implementation of and experimentation with complex models of speech and language processing has become feasible. Such research is often carried out somewhat separately by practitioners of artificial intelligence, computer science, electronic engineering, information retrieval, linguistics, phonetics, or psychology.
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