经常使用虚拟环境对空间导航和记忆的影响

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2024-08-02 DOI:10.1089/g4h.2023.0210
Francisco José Lobato-Camacho, Juan Pedro Vargas, Juan Carlos López
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引用次数: 0

摘要

引言由于电子游戏在认知康复和评估方面的潜在应用,其对认知的影响日益受到关注。然而,人们对驱动这些认知改变的潜在机制仍然知之甚少。研究目的本研究调查了与海马体密切相关的空间导航、模式分离和识别记忆等基本记忆过程。我们的目的是阐明这些认知过程之间的相互作用,并揭示康复机制,为设计旨在刺激海马体的视频游戏提供参考。研究方法在这项研究中,我们对 48 名年轻成年人进行了评估,其中包括电子游戏玩家和非玩家。我们利用虚拟现实和认知任务(如洛巴托虚拟水迷宫和记忆相似性任务)来评估他们的认知能力。结果我们的主要研究结果表明,由于电子游戏对认知的刺激,游戏玩家表现出更强的模式分离能力,并能更快更准确地进行空间学习。此外,我们还发现,在环境线索的引导下,空间记忆与模式分离之间存在重要关系,而模式分离是更有效空间导航的基础。结论这些结果为了解视频游戏对认知的影响提供了宝贵的见解,并为通过基于虚拟现实的评估监测康复过程的变化和认知衰退的早期迹象提供了可能性。最终,我们认为研究认知过程之间的关系是评估神经退行性疾病的有效方法,为早期诊断和干预提供了新的可能性。
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Effects of the Regular Use of Virtual Environments on Spatial Navigation and Memory.

Introduction: The cognitive effects of video games have garnered increasing attention due to their potential applications in cognitive rehabilitation and evaluation. However, the underlying mechanisms driving these cognitive modifications remain poorly understood. Objectives: This study investigates the fundamental mnemonic processes of spatial navigation, pattern separation, and recognition memory, closely associated with the hippocampus. Our objective is to elucidate the interaction of these cognitive processes and shed light on rehabilitation mechanisms that could inform the design of video games aimed at stimulating the hippocampus. Method: In this study, we assessed 48 young adults, including both video game players and non-players. We utilized virtual reality and cognitive tasks such as the Lobato Virtual Water Maze and the Mnemonic Similarity Task to evaluate their cognitive abilities. Results: Our key findings highlight that gamers exhibit heightened pattern separation abilities and demonstrate quicker and more accurate spatial learning, attributed to the cognitive stimulation induced by video games. Additionally, we uncovered a significant relationship between spatial memory, guided by environmental cues, and pattern separation, which serves as the foundation for more efficient spatial navigation. Conclusions: These results provide valuable insights into the cognitive impact of video games and offer potential for monitoring changes in rehabilitation processes and early signs of cognitive decline through virtual reality-based assessments. Ultimately, we propose that examining the relationships between cognitive processes represents an effective method for evaluating neurodegenerative conditions, offering new possibilities for early diagnosis and intervention.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
期刊最新文献
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