基于人工智能和并行计算算法的数字娱乐媒体环境下大学生心理干预预测

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-30 DOI:10.1016/j.entcom.2024.100858
Bin Cai , Dongsheng Wang
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引用次数: 0

摘要

在数字娱乐媒体时代,信息的快速传播和社交媒体的广泛应用对用户的行为和心理产生了巨大影响。对于大学生而言,数字娱乐内容的体验可能会对其心理健康产生潜在的不良影响。本研究旨在基于并行计算算法,提出一种基于光网络传输的大学生心理干预预测模型,以提高模型的计算效率和准确性。首先,收集了大量大学生心理数据,利用机器学习算法进行了特征提取和模型训练;然后,利用并行计算算法,建立了基于光网络传输的大学生心理干预预测模型;最后,利用并行计算算法,建立了基于光网络传输的大学生心理干预预测模型。最后,利用并行计算算法对心理干预预测模型进行仿真。实验结果表明,基于并行计算算法的光网络传输在大学生心理干预预测模型中具有较高的计算效率和准确性。该模型能够可靠地预测和评估大学生心理干预的效果,为大学生心理干预提供了有效的仿真工具,有助于实现个性化、高效的心理干预措施。
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Prediction of psychological intervention for college students in digital entertainment media environment based on artificial intelligence and parallel computing algorithms

In the era of digital entertainment media, the rapid dissemination of information and the widespread application of social media have a huge impact on user behavior and psychology. For students, the experience of digital entertainment content may have potential adverse effects on their mental health. The aim of this study is to propose a prediction model of university students’ psychological intervention based on optical network transmission based on parallel computing algorithm, in order to improve the computational efficiency and accuracy of the model. Then, a large number of psychological data of college students are collected, and feature extraction and model training are carried out by using machine learning algorithms. Finally, the predictive model of psychological intervention is simulated by parallel computing algorithm. The experimental results show that the optical network transmission based on parallel computing algorithm has high computational efficiency and accuracy in the prediction model of psychological intervention of college students. The model can reliably predict and evaluate the effect of psychological intervention of college students, provide an effective simulation tool for psychological intervention of college students, and help realize personalized and efficient psychological intervention measures.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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