驾驭虚拟现实:确定针对慢性疼痛青少年实施 VR 增强 PT 的障碍和促进因素。

IF 2.7 3区 心理学 Q2 PSYCHOLOGY, DEVELOPMENTAL Journal of Pediatric Psychology Pub Date : 2024-08-07 DOI:10.1093/jpepsy/jsae056
Nicole M Jehl, Courtney W Hess, Ellison S Choate, Hannah T Nguyen, Yerin Yang, Laura E Simons
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引用次数: 0

摘要

目的:虚拟现实(VR)可以通过分散注意力和运动游戏化来提高门诊物理治疗(PT)的参与度。本研究评估了 VR 增强型物理治疗的障碍和促进因素:方法:在对患有慢性肌肉骨骼疼痛的青少年进行 VR 增强型物理治疗可行性试验期间收集数据。对青少年参与者、他们的照顾者和合作理疗师进行了半结构化和非正式访谈。为了分析访谈记录,我们采用了多轮内容分析法。采用演绎法对实施虚拟现实技术的障碍和促进因素进行编码,然后采用归纳法在每个演绎编码类别中确定新出现的主题:我们完成了对青少年参与者(9 人)、照顾者(7 人)和临床医生相关人员(5 人)的访谈。编码的障碍包括(1) 参与者的身份和自我叙述与干预措施不一致;(2) 医疗保健系统层面的结构性限制;(3) 临床医生在 VR 使用方面缺乏指导和领导;(4) 研究倦怠;(5) 预期违背和失望;(6) 错过最佳治疗窗口期。编码的促进因素包括(1) 将 VR 视为实现治疗目标的桥梁;(2) 能够获得资源;(3) 在游戏中持续获得积极体验和沉浸感;(4) 身份与干预之间的一致性;(5) 支持者层面的合作:本研究强调了考虑 VR 技术、使用 VR 的人以及实施 VR 的背景对优化吸收和可接受性的重要性。从实施科学的角度来看待慢性疼痛的 VR 领域,将提高其适用性和影响范围。
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Navigating virtual realities: identifying barriers and facilitators to implementing VR-enhanced PT for youth with chronic pain.

Objective: Virtual reality (VR) can enhance engagement in outpatient physical therapy (PT) through distraction and gamification of movement. This study assessed barriers and facilitators to VR-enhanced PT.

Method: Data were collected during a feasibility trial of VR-enhanced PT for youth with chronic musculoskeletal pain. Semistructured and informal interviews were conducted with youth participants, their caregivers, and collaborating physical therapists. To analyze transcriptions, content analysis was employed in multiple rounds. Barriers and facilitators to VR implementation were coded using a deductive approach, then an inductive approach was used to identify emergent themes within each deductive code category.

Results: We completed interviews with youth participants (n = 9), caregivers (n = 7), and clinician stakeholders (n = 5). Coded barriers included: (1) participant identity and self-narrative inconsistent with the intervention, (2) system-level, structural constraints of healthcare, (3) lack of guidance and leadership from clinicians around VR use, (4) research burnout, (5) expectation violation and disappointment, and (6) missing the optimal treatment window. Coded facilitators included: (1) viewing VR as a bridge to achieving treatment goals, (2) having access to resources, (3) sustained positive experience and immersion in the game, (4) alignment between identity and the intervention, and (5) champion-level collaborations.

Conclusions: This study highlights the importance of considering the VR technology, person using the VR, and the context in which VR is being implemented to optimize uptake and acceptability. Adopting an implementation science lens to the field of VR for chronic pain will enhance the applicability and scale of impact.

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来源期刊
Journal of Pediatric Psychology
Journal of Pediatric Psychology PSYCHOLOGY, DEVELOPMENTAL-
CiteScore
6.00
自引率
11.10%
发文量
89
期刊介绍: The Journal of Pediatric Psychology is the official journal of the Society of Pediatric Psychology, Division 54 of the American Psychological Association. The Journal of Pediatric Psychology publishes articles related to theory, research, and professional practice in pediatric psychology. Pediatric psychology is an integrated field of science and practice in which the principles of psychology are applied within the context of pediatric health. The field aims to promote the health and development of children, adolescents, and their families through use of evidence-based methods.
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