儿科治疗技术的共同设计:为发育协调障碍儿童开发增强现实干预技术。

IF 2 Q3 ENGINEERING, BIOMEDICAL Journal of Rehabilitation and Assistive Technologies Engineering Pub Date : 2024-08-08 eCollection Date: 2024-01-01 DOI:10.1177/20556683241266780
Ellana Welsby, David Hobbs, Brenton Hordacre, Emily Ward, Susan Hillier
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引用次数: 0

摘要

背景:患有发育协调障碍(DCD)的儿童在学习和做动作时会遇到困难,通常需要更多的反馈。技术可能有助于提供增强型反馈。在医疗保健领域,包括康复技术领域,用于开发治疗干预措施的协同设计方法已变得十分流行。然而,关于如何在医疗保健领域使用协同设计方法的指南却很有限。方法:我们运用三个关键原则:(1)理解;(2)探索;(3)具体化,为共同设计过程提供信息。最终用户参与者包括儿科临床医生、小学员、他们的照顾者和研究团队,他们分享了各自的专业知识和生活经验,为新系统的创建提供了参考。研究结果一个由最终用户组成的团队采用生成式共同设计流程,设计并开发了一个增强现实干预原型,用于练习残疾儿童的运动技能。通过了解未满足的需求,我们探索并使用定制的技术解决方案实现了一系列游戏。结论共同设计流程的使用有利于让最终用户作为他们的经验专家参与到针对残疾儿童的新型增强现实干预原型的创建中来。共同设计过程成功地促进了原型的开发,满足了消费者的需求,并确保听取了所有最终用户的意见。
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Co-design for technology in paediatric therapy: Developing an augmented reality intervention for children with developmental coordination disorder.

Background: Children with developmental coordination disorder (DCD) have difficulty learning and performing movements, often requiring increased feedback. Technology may be useful for delivering augmented feedback. Co-design methodology for developing therapeutic interventions has become popular in healthcare, including for technology in rehabilitation. However, there are limited guidelines on how to use co-design methodology in healthcare. Methods: We applied three key principles, (1) Understanding, (2) Exploring, and (3) Materialising, to inform a co-design process. End-user participants included paediatric clinicians, young learners, their caregivers, and the research team, who shared their expertise and lived experience to inform the creation of a novel system. Results: A team of end-users designed and developed an augmented reality intervention prototype for practicing motor skills aimed at children with DCD using a generative co-design process. From understanding the unmet needs, we explored and then materialised a series of games using bespoke technology solutions. Conclusion: The use of a co-design process was beneficial in engaging end-users as the experts of their experience in the creation of a novel augmented reality intervention prototype aimed for children with DCD. The co-design process was successful in facilitating a prototype that meets consumer needs, and ensured all end-user voices were heard.

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