改变游戏的智能:揭示游戏软件中人工智能的社会影响

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 DOI:10.1016/j.entcom.2024.100862
Kailash Kumar , Veena N. , T. Aravind , Chandradeep Bhatt , Uma Kuppusamy , Parita Jain
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引用次数: 0

摘要

游戏软件中的高效人工智能(AI)可以优化开发、改善用户体验、提高工业生产,这些都对经济发展和技术进步做出了积极贡献。可能存在的弊端包括就业转移、伦理问题、算法偏差和对人工智能的过度依赖;每个人都会对社会动态和原则产生影响。在本研究中,我们提出了一种名为 "微调掷环游戏优化自适应人工神经网络(FRTGO-AANN)"的新方法,以改善游戏软件的用户体验,研究促进伦理成长的社会影响,探索人工智能在游戏中的变革意义,并塑造新的游戏玩法。在这项研究中,我们使用了一个包含 250 个视频游戏项目的数据集。我们使用主成分分析(PCA)方法对收集到的数据进行特征提取。我们对建议的方法和当前的方法使用了一些参数来分析研究结果。我们提出的 FRTGO-AANN 方法取得了卓越的成果,如准确率(96.7%)、精确率(92.5%)、F1-分数(95.3%)和召回率(90.6%)。人工智能在游戏软件中的应用改变了游戏规则,改变了用户体验、叙事的复杂性以及虚拟现实世界。它具有深远的社会影响,改变了娱乐方式,促进了创新,同时也带来了棘手的道德问题。
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Game-changing intelligence: Unveiling the societal impact of artificial intelligence in game software
Efficient artificial intelligence (AI) in gaming software optimizes development, improves user experiences, and increases industrial production, all of which contribute positively to economic development and technical advancement. Possible drawbacks include employment displacement, ethical problems, algorithmic biases, and excessive reliance on AI; everyone has an impact on society’s dynamics and principles. In this study, we proposed a novel method called Fine-Tuned Ring Toss Game Optimization Adaptive Artificial Neural Network (FRTGO-AANN) to improve user experience in game software, examine social implications to promote ethical growth, explore AI transformational significance in games, and shape new game-play. In this research, we employ a dataset of 250 video game projects. The collected data are undergoing feature extraction by using a Principal Component Analysis (PCA) method. We used a few parameters for our suggested and current approaches to analyze the research’s findings. Our proposed FRTGO-AANN method achieves superior results like accuracy (96.7 %), precision (92.5 %), F1-score (95.3 %), recall (90.6 %).AI in gaming software represents a game changer, transforming user experience, narrative intricacy, along with the world of virtual reality. It has a profound social influence, altering entertainment and promoting innovation, along with difficult ethical considerations.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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