ScaRLib:面向聚合计算和多代理强化学习的混合工具链

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Science of Computer Programming Pub Date : 2024-07-23 DOI:10.1016/j.scico.2024.103176
D. Domini, F. Cavallari, G. Aguzzi, M. Viroli
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引用次数: 0

摘要

本文介绍了 ScaRLib,这是一个基于 Scala 的框架,旨在通过集成宏观编程和多代理强化学习来设计集体行为,从而简化网络物理蜂群场景(即由许多交互的分布式设备组成的系统,这些设备共同完成全系统的任务)的开发过程。该框架是一个更广泛的工具链的起点,它将在多个点上整合这两种方法,以利用这两种方法的能力,从而实现复杂和自适应的集体行为。
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ScaRLib: Towards a hybrid toolchain for aggregate computing and many-agent reinforcement learning

This article introduces ScaRLib, a Scala-based framework that aims to streamline the development cyber-physical swarms scenarios (i.e., systems of many interacting distributed devices that collectively accomplish system-wide tasks) by integrating macroprogramming and multi-agent reinforcement learning to design collective behavior. This framework serves as the starting point for a broader toolchain that will integrate these two approaches at multiple points to harness the capabilities of both, enabling the expression of complex and adaptive collective behavior.

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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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