利用灰度偏差模拟进行抗屏幕拍摄水印处理

IF 8.4 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Transactions on Multimedia Pub Date : 2024-06-17 DOI:10.1109/TMM.2024.3415415
Yiyi Li;Xin Liao;Xiaoshuai Wu
{"title":"利用灰度偏差模拟进行抗屏幕拍摄水印处理","authors":"Yiyi Li;Xin Liao;Xiaoshuai Wu","doi":"10.1109/TMM.2024.3415415","DOIUrl":null,"url":null,"abstract":"With the prevalence of electronic devices in our daily lives, content leakages frequently occur, and to enable leakage tracing, screen-shooting resistant watermarking has attracted tremendous attention. However, current studies often overlook a thoughtful investigation of the cross-media screen-camera process and fail to consider the effect of grayscale deviation on the screen. In this paper, we propose \n<underline>s</u>\ncreen-\n<underline>s</u>\nhooting \n<underline>d</u>\nistortion \n<underline>s</u>\nimulation (\n<inline-formula><tex-math>$\\bf {SSDS}$</tex-math></inline-formula>\n), which involves a grayscale deviation function for constructing a more practical noise layer. We divide SSDS into screen displaying and camera shooting. For screen displaying, different viewing angles result in grayscale deviation with distinct intensities, and we simulate the distortions by modeling the relative position of the viewing point and the screen plane. For camera shooting, a series of distortion functions are used to approximate the perturbations in the camera pipeline, including defocus blur, noise and JPEG compression. Furthermore, the gradient-guided encoder is designed to conduct the embedding in the texture region using a modification cost map. Experimental results show that our proposed watermarking framework outperforms the state-of-the-art methods in terms of robustness and visual quality.","PeriodicalId":13273,"journal":{"name":"IEEE Transactions on Multimedia","volume":"26 ","pages":"10908-10923"},"PeriodicalIF":8.4000,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Screen-Shooting Resistant Watermarking With Grayscale Deviation Simulation\",\"authors\":\"Yiyi Li;Xin Liao;Xiaoshuai Wu\",\"doi\":\"10.1109/TMM.2024.3415415\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the prevalence of electronic devices in our daily lives, content leakages frequently occur, and to enable leakage tracing, screen-shooting resistant watermarking has attracted tremendous attention. However, current studies often overlook a thoughtful investigation of the cross-media screen-camera process and fail to consider the effect of grayscale deviation on the screen. In this paper, we propose \\n<underline>s</u>\\ncreen-\\n<underline>s</u>\\nhooting \\n<underline>d</u>\\nistortion \\n<underline>s</u>\\nimulation (\\n<inline-formula><tex-math>$\\\\bf {SSDS}$</tex-math></inline-formula>\\n), which involves a grayscale deviation function for constructing a more practical noise layer. We divide SSDS into screen displaying and camera shooting. For screen displaying, different viewing angles result in grayscale deviation with distinct intensities, and we simulate the distortions by modeling the relative position of the viewing point and the screen plane. For camera shooting, a series of distortion functions are used to approximate the perturbations in the camera pipeline, including defocus blur, noise and JPEG compression. Furthermore, the gradient-guided encoder is designed to conduct the embedding in the texture region using a modification cost map. Experimental results show that our proposed watermarking framework outperforms the state-of-the-art methods in terms of robustness and visual quality.\",\"PeriodicalId\":13273,\"journal\":{\"name\":\"IEEE Transactions on Multimedia\",\"volume\":\"26 \",\"pages\":\"10908-10923\"},\"PeriodicalIF\":8.4000,\"publicationDate\":\"2024-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Multimedia\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10559271/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Multimedia","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10559271/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

随着电子设备在日常生活中的普及,内容泄露事件时有发生,为实现泄露追踪,抗屏幕拍摄水印技术引起了广泛关注。然而,目前的研究往往忽略了对跨媒体屏幕-摄像机过程的周密调查,也没有考虑屏幕灰度偏差的影响。本文提出了屏幕拍摄失真模拟($\bf {SSDS}$),其中涉及灰度偏差函数,用于构建更实用的噪声层。我们将 SSDS 分成屏幕显示和摄像机拍摄两部分。对于屏幕显示,不同的观察角度会产生不同强度的灰度偏差,我们通过模拟观察点与屏幕平面的相对位置来模拟失真。对于相机拍摄,我们使用一系列失真函数来近似相机流水线中的扰动,包括离焦模糊、噪声和 JPEG 压缩。此外,还设计了梯度引导编码器,利用修改代价图在纹理区域进行嵌入。实验结果表明,我们提出的水印框架在鲁棒性和视觉质量方面优于最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Screen-Shooting Resistant Watermarking With Grayscale Deviation Simulation
With the prevalence of electronic devices in our daily lives, content leakages frequently occur, and to enable leakage tracing, screen-shooting resistant watermarking has attracted tremendous attention. However, current studies often overlook a thoughtful investigation of the cross-media screen-camera process and fail to consider the effect of grayscale deviation on the screen. In this paper, we propose s creen- s hooting d istortion s imulation ( $\bf {SSDS}$ ), which involves a grayscale deviation function for constructing a more practical noise layer. We divide SSDS into screen displaying and camera shooting. For screen displaying, different viewing angles result in grayscale deviation with distinct intensities, and we simulate the distortions by modeling the relative position of the viewing point and the screen plane. For camera shooting, a series of distortion functions are used to approximate the perturbations in the camera pipeline, including defocus blur, noise and JPEG compression. Furthermore, the gradient-guided encoder is designed to conduct the embedding in the texture region using a modification cost map. Experimental results show that our proposed watermarking framework outperforms the state-of-the-art methods in terms of robustness and visual quality.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
IEEE Transactions on Multimedia
IEEE Transactions on Multimedia 工程技术-电信学
CiteScore
11.70
自引率
11.00%
发文量
576
审稿时长
5.5 months
期刊介绍: The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.
期刊最新文献
Deep Mutual Distillation for Unsupervised Domain Adaptation Person Re-identification Collaborative License Plate Recognition via Association Enhancement Network With Auxiliary Learning and a Unified Benchmark VLDadaptor: Domain Adaptive Object Detection with Vision-Language Model Distillation Camera-Incremental Object Re-Identification With Identity Knowledge Evolution Dual-View Data Hallucination With Semantic Relation Guidance for Few-Shot Image Recognition
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1