Yalan Zhang , Yuhang Xu , Yanrui Xu , Yue Hou , Xiaokun Wang , Yu Guo , Mohammad S. Obaidat , Xiaojuan Ban
{"title":"基于粒子的多相流体模拟的实时屏幕空间渲染方法","authors":"Yalan Zhang , Yuhang Xu , Yanrui Xu , Yue Hou , Xiaokun Wang , Yu Guo , Mohammad S. Obaidat , Xiaojuan Ban","doi":"10.1016/j.simpat.2024.103008","DOIUrl":null,"url":null,"abstract":"<div><p>Existing fluid simulation techniques mainly process single-phase fluids, and they have difficulties in accurately simulating and visualizing multiphase fluid dynamics. This paper proposes a new method for the real-time rendering of multiphase fluid simulations, which uses smoothed particle hydrodynamics in screen space. Meanwhile, the method employs phase fraction textures to differentiate various materials in multiphase fluid simulations, thereby portraying mixing and separation effects more realistically. Besides, efficient texture computation allows it to be integrated seamlessly into real-time simulation rendering workflows. Extensive testing confirms the effectiveness of the proposed method in rendering multiphase fluid behaviors with high visual fidelity and demonstrates its capability to process frames within 0.01 s, even in cases with up to 300,000 particles. This study enhances the fluid dynamics simulation field and provides a more accurate and efficient method for visualizing complex multiphase fluids in simulations.</p></div>","PeriodicalId":49518,"journal":{"name":"Simulation Modelling Practice and Theory","volume":"136 ","pages":"Article 103008"},"PeriodicalIF":3.5000,"publicationDate":"2024-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Real-time screen space rendering method for particle-based multiphase fluid simulation\",\"authors\":\"Yalan Zhang , Yuhang Xu , Yanrui Xu , Yue Hou , Xiaokun Wang , Yu Guo , Mohammad S. Obaidat , Xiaojuan Ban\",\"doi\":\"10.1016/j.simpat.2024.103008\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Existing fluid simulation techniques mainly process single-phase fluids, and they have difficulties in accurately simulating and visualizing multiphase fluid dynamics. This paper proposes a new method for the real-time rendering of multiphase fluid simulations, which uses smoothed particle hydrodynamics in screen space. Meanwhile, the method employs phase fraction textures to differentiate various materials in multiphase fluid simulations, thereby portraying mixing and separation effects more realistically. Besides, efficient texture computation allows it to be integrated seamlessly into real-time simulation rendering workflows. Extensive testing confirms the effectiveness of the proposed method in rendering multiphase fluid behaviors with high visual fidelity and demonstrates its capability to process frames within 0.01 s, even in cases with up to 300,000 particles. This study enhances the fluid dynamics simulation field and provides a more accurate and efficient method for visualizing complex multiphase fluids in simulations.</p></div>\",\"PeriodicalId\":49518,\"journal\":{\"name\":\"Simulation Modelling Practice and Theory\",\"volume\":\"136 \",\"pages\":\"Article 103008\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2024-08-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Simulation Modelling Practice and Theory\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1569190X24001229\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Simulation Modelling Practice and Theory","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1569190X24001229","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Real-time screen space rendering method for particle-based multiphase fluid simulation
Existing fluid simulation techniques mainly process single-phase fluids, and they have difficulties in accurately simulating and visualizing multiphase fluid dynamics. This paper proposes a new method for the real-time rendering of multiphase fluid simulations, which uses smoothed particle hydrodynamics in screen space. Meanwhile, the method employs phase fraction textures to differentiate various materials in multiphase fluid simulations, thereby portraying mixing and separation effects more realistically. Besides, efficient texture computation allows it to be integrated seamlessly into real-time simulation rendering workflows. Extensive testing confirms the effectiveness of the proposed method in rendering multiphase fluid behaviors with high visual fidelity and demonstrates its capability to process frames within 0.01 s, even in cases with up to 300,000 particles. This study enhances the fluid dynamics simulation field and provides a more accurate and efficient method for visualizing complex multiphase fluids in simulations.
期刊介绍:
The journal Simulation Modelling Practice and Theory provides a forum for original, high-quality papers dealing with any aspect of systems simulation and modelling.
The journal aims at being a reference and a powerful tool to all those professionally active and/or interested in the methods and applications of simulation. Submitted papers will be peer reviewed and must significantly contribute to modelling and simulation in general or use modelling and simulation in application areas.
Paper submission is solicited on:
• theoretical aspects of modelling and simulation including formal modelling, model-checking, random number generators, sensitivity analysis, variance reduction techniques, experimental design, meta-modelling, methods and algorithms for validation and verification, selection and comparison procedures etc.;
• methodology and application of modelling and simulation in any area, including computer systems, networks, real-time and embedded systems, mobile and intelligent agents, manufacturing and transportation systems, management, engineering, biomedical engineering, economics, ecology and environment, education, transaction handling, etc.;
• simulation languages and environments including those, specific to distributed computing, grid computing, high performance computers or computer networks, etc.;
• distributed and real-time simulation, simulation interoperability;
• tools for high performance computing simulation, including dedicated architectures and parallel computing.