多维减法游戏

IF 0.9 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS Theoretical Computer Science Pub Date : 2024-08-10 DOI:10.1016/j.tcs.2024.114775
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引用次数: 0

摘要

本文涉及双人交替下法组合博弈(康威,1976 年),采用正常下法,即最后一步棋获胜。具体来说,我们研究的是非负整数元组上的公正向量减法博弈(Golomb 1966),其减法集是有限的。在两步规则集的情况下,我们通过一定的 P 对 P 原则(P 表示前一位棋手获胜)找到了完整的解。也就是说,当且仅当 x+a+b∈P 时,x∈P,其中 a 和 b 是两个棋步选项。弗拉门坎普(Flammenkamp,1997 年)指出,在一维中,有三步棋的规则集就很难分析,他的相关猜想至今仍未解决。在此,我们将在二维中求解有三步棋的规则集实例,并猜想它们都有规则结果。通过对多步二维规则集结果的几种计算机可视化,我们观察到它们倾向于将棋盘分割成极少区域/段上的周期性马赛克,这可能取决于规则集中的步数。例如,我们发现了一个五步规则集,其结果被分割成六个半无限片。本着这种精神,我们开发了一种着色自动机,对 P 对 P 原则进行了概括。在给定一组初始着色位置的情况下,它能快速地在棋盘的分段中绘制 P 位置。此外,我们还证明了二维规则集具有行/列最终周期性结果。我们提出了关于二维规则集一般硬度的开放问题;提供了几个规则性猜想,但我们也猜想并非所有规则集都有规则结果。
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Subtraction games in more than one dimension

This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966), with finite subtraction sets. In case of two move rulesets we find a complete solution, via a certain P-to-P principle (where P means that the previous player wins). Namely xP if and only if x+a+bP, where a and b are the two move options. Flammenkamp (1997) observed that, already in one dimension, rulesets with three moves can be hard to analyze, and still today his related conjecture remains open. Here, we solve instances of rulesets with three moves in two dimensions, and conjecture that they all have regular outcomes. Through several computer visualizations of outcomes of multi-move two-dimensional rulesets, we observe that they tend to partition the game board into periodic mosaics on very few regions/segments, which can depend on the number of moves in a ruleset. For example, we have found a five-move ruleset with an outcome segmentation into six semi-infinite slices. In this spirit, we develop a coloring automaton that generalizes the P-to-P principle. Given an initial set of colored positions, it quickly paints the P-positions in segments of the game board. Moreover, we prove that two-dimensional rulesets have row/column eventually periodic outcomes. We pose open problems on the generic hardness of two-dimensional rulesets; several regularity conjectures are provided, but we also conjecture that not all rulesets have regular outcomes.

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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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