回合制随机游戏的熵风险

IF 0.8 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS Information and Computation Pub Date : 2024-08-14 DOI:10.1016/j.ic.2024.105214
Christel Baier , Krishnendu Chatterjee , Tobias Meggendorfer , Jakob Piribauer
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引用次数: 0

摘要

熵风险(ERisk)是金融学中一种成熟的风险度量方法,它通过对奖励进行指数重新加权来量化风险。我们首次在以总奖励为目标的回合制随机博弈中研究了熵风险。这就产生了一个要求以规避风险的方式控制系统的目标函数。我们的研究表明,由此产生的博弈是确定的,尤其是可以采用最优的无记忆确定性策略。这与之前在马尔可夫决策过程特例中考虑的风险度量形成了鲜明对比,后者需要随机化和/或记忆。我们提供了几个关于阈值问题(即 ERisk 的最优值是否超过给定阈值)的可判定性和计算复杂性的结果。此外,我们还提供了 ERisk 最佳值的近似算法。
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Entropic risk for turn-based stochastic games

Entropic risk (ERisk) is an established risk measure in finance, quantifying risk by an exponential re-weighting of rewards. We study ERisk for the first time in the context of turn-based stochastic games with the total reward objective. This gives rise to an objective function that demands the control of systems in a risk-averse manner. We show that the resulting games are determined and, in particular, admit optimal memoryless deterministic strategies. This contrasts risk measures that previously have been considered in the special case of Markov decision processes and that require randomization and/or memory. We provide several results on the decidability and the computational complexity of the threshold problem, i.e. whether the optimal value of ERisk exceeds a given threshold. Furthermore, an approximation algorithm for the optimal value of ERisk is provided.

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来源期刊
Information and Computation
Information and Computation 工程技术-计算机:理论方法
CiteScore
2.30
自引率
0.00%
发文量
119
审稿时长
140 days
期刊介绍: Information and Computation welcomes original papers in all areas of theoretical computer science and computational applications of information theory. Survey articles of exceptional quality will also be considered. Particularly welcome are papers contributing new results in active theoretical areas such as -Biological computation and computational biology- Computational complexity- Computer theorem-proving- Concurrency and distributed process theory- Cryptographic theory- Data base theory- Decision problems in logic- Design and analysis of algorithms- Discrete optimization and mathematical programming- Inductive inference and learning theory- Logic & constraint programming- Program verification & model checking- Probabilistic & Quantum computation- Semantics of programming languages- Symbolic computation, lambda calculus, and rewriting systems- Types and typechecking
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