制定 VR 病症基准:通过快速 VR 病症诱导和恢复评估诱因和缓解策略的新方法框架

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Displays Pub Date : 2024-08-13 DOI:10.1016/j.displa.2024.102807
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引用次数: 0

摘要

虚拟现实(VR)病仍然是广泛采用 VR 技术的一个重大挑战。标准化基准系统的缺失阻碍了在理解和有效应对 VR 病症方面取得进展。本文提出了建立基准系统的第一步,利用一个新颖的方法框架,作为评估导致 VR 病症的因素和缓解策略的通用平台。我们的基准系统以既有理论为基础,利用现有研究,同时具有小型和大型环境的特点。在两项研究中,我们验证了我们的系统,证明其有能力(1)在两种环境中快速、可靠、可控地诱发 VR 晕眩,并在刺激后迅速缓解,从而促进成本和时间效益高的受试者内研究,并提高统计能力,(2)整合和评估既定的 VR 晕眩缓解方法--静态和动态视野缩小、模糊和虚拟鼻子--证明其在基准中减少症状的有效性,并在标准化设置中进行直接比较。我们提出的基准还有助于对影响 VR 病症和整体用户体验的不同技术、设置和参与者变量进行更广泛、更具可比性的研究,最终为建立一个全面的数据库以确定针对特定 VR 应用的最有效策略铺平道路。
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Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recovery

Virtual Reality (VR) sickness remains a significant challenge in the widespread adoption of VR technologies. The absence of a standardized benchmark system hinders progress in understanding and effectively countering VR sickness. This paper proposes an initial step towards a benchmark system, utilizing a novel methodological framework to serve as a common platform for evaluating contributing VR sickness factors and mitigation strategies. Our benchmark, grounded in established theories and leveraging existing research, features both small and large environments. In two research studies, we validated our system by demonstrating its capability to (1) quickly, reliably, and controllably induce VR sickness in both environments, followed by a rapid decline post-stimulus, facilitating cost and time-effective within-subject studies and increased statistical power, (2) integrate and evaluate established VR sickness mitigation methods — static and dynamic field of view reduction, blur, and virtual nose — demonstrating their effectiveness in reducing symptoms in the benchmark and their direct comparison within a standardized setting. Our proposed benchmark also enables broader, more comparative research into different technical, setup, and participant variables influencing VR sickness and overall user experience, ultimately paving the way for building a comprehensive database to identify the most effective strategies for specific VR applications.

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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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