在大规模人群模拟中编排多自由度行为

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-08-23 DOI:10.1016/j.cag.2024.104051
Kexiang Huang , Gangyi Ding , Dapeng Yan , Ruida Tang , Tianyu Huang , Nuria Pelechano
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引用次数: 0

摘要

本研究介绍了一种在大规模人群模拟中编排多自由度(MDoF)行为的新型框架。该框架将多目标优化与时空排序相结合,可有效生成和控制多种 MDoF 人群行为状态。我们提出了一套评估人群状态美学质量的评价标准,并采用多目标优化来生成符合这些标准的人群状态。此外,我们还引入了时间偏移函数和插值进度函数,以执行复杂多样的行为状态插值。此外,我们还设计了一个以用户为中心的交互模块,通过草图、样条曲线和其他交互方式,直观灵活地调整人群行为状态。对评估标准的定性测试和定量实验证明了这种方法在生成和控制人群 MDoF 行为方面的有效性。最后,包括 2022 年北京冬奥会开幕式实际应用在内的案例研究验证了这种方法的实用性和适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Choreographing multi-degree of freedom behaviors in large-scale crowd simulations

This study introduces a novel framework for choreographing multi-degree of freedom (MDoF) behaviors in large-scale crowd simulations. The framework integrates multi-objective optimization with spatio-temporal ordering to effectively generate and control diverse MDoF crowd behavior states. We propose a set of evaluation criteria for assessing the aesthetic quality of crowd states and employ multi-objective optimization to produce crowd states that meet these criteria. Additionally, we introduce time offset functions and interpolation progress functions to perform complex and diversified behavior state interpolations. Furthermore, we designed a user-centric interaction module that allows for intuitive and flexible adjustments of crowd behavior states through sketching, spline curves, and other interactive means. Qualitative tests and quantitative experiments on the evaluation criteria demonstrate the effectiveness of this method in generating and controlling MDoF behaviors in crowds. Finally, case studies, including real-world applications in the Opening Ceremony of the 2022 Beijing Winter Olympics, validate the practicality and adaptability of this approach.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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