利用密集姿态先验从稀疏输入快速直接获得多人辐射场

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-08-26 DOI:10.1016/j.cag.2024.104063
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引用次数: 0

摘要

体积辐射场在从多视角图像重建小规模三维场景方面很受欢迎。有了额外的约束条件(如人物对应关系),重建有多个人物的大型三维场景就成为可能。然而,现有的方法在输入视图稀疏或没有人物对应关系时会失效。在这种情况下,传统的深度图像监督可能是不够的,因为它只能捕捉每个人相对于摄像机中心的相对位置。在本文中,我们研究了一种替代方法,即用表示 SMPL 模型和输入图像之间对应关系的密集姿态先验来监督优化框架。我们方法的核心思想是利用从输入图像中估算出的密集姿态先验来执行人物分割,并将这些先验纳入辐射场的学习中。我们提出的密集姿态监督与视图无关,大大加快了计算时间,提高了三维重建精度,减少了浮点和噪声。我们在公开的 CMU Panoptic 数据集子集中进行了广泛的评估,证实了我们提出的方法的优势。当仅使用五个输入视图进行训练时,我们提出的方法平均提高了 6.1%的 PSNR、3.5% 的 SSIM、17.2% 的 LPIPSvgg、19.3% 的 LPIPSalex 以及 39.4% 的训练时间。
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Fast direct multi-person radiance fields from sparse input with dense pose priors

Volumetric radiance fields have been popular in reconstructing small-scale 3D scenes from multi-view images. With additional constraints such as person correspondences, reconstructing a large 3D scene with multiple persons becomes possible. However, existing methods fail for sparse input views or when person correspondences are unavailable. In such cases, the conventional depth image supervision may be insufficient because it only captures the relative position of each person with respect to the camera center. In this paper, we investigate an alternative approach by supervising the optimization framework with a dense pose prior that represents correspondences between the SMPL model and the input images. The core ideas of our approach consist in exploiting dense pose priors estimated from the input images to perform person segmentation and incorporating such priors into the learning of the radiance field. Our proposed dense pose supervision is view-independent, significantly speeding up computational time and improving 3D reconstruction accuracy, with less floaters and noise. We confirm the advantages of our proposed method with extensive evaluation in a subset of the publicly available CMU Panoptic dataset. When training with only five input views, our proposed method achieves an average improvement of 6.1% in PSNR, 3.5% in SSIM, 17.2% in LPIPSvgg, 19.3% in LPIPSalex, and 39.4% in training time.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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