生成式对抗模仿学习辅助虚拟网络嵌入算法的空-空-地一体化网络

IF 4.5 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Computer Communications Pub Date : 2024-08-30 DOI:10.1016/j.comcom.2024.107936
Peiying Zhang , Ziyu Xu , Neeraj Kumar , Jian Wang , Lizhuang Tan , Ahmad Almogren
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引用次数: 0

摘要

天-空-地一体化网络(SAGIN)由众多相互连接和集成的异构网络组成。其网络规模大、结构复杂、动态性强。虚拟网络嵌入(VNE)旨在将物理主机内的资源有效地分配给具有不同约束条件的各种虚拟网络请求(VNR),同时提高虚拟网络请求的接受率。然而,在异构 SAGIN 环境中,如何在提高网络资源利用率的同时确保 VNE 算法的性能是一个极具挑战性的课题。针对上述问题,我们首先引入了服务分流策略(SDS),根据不同的服务类型和网络状态选择嵌入节点,从而缓解不同网络域资源使用不均衡的问题。随后,我们提出了一种基于生成式对抗模仿学习(GAIL)的 VNE 算法(GAIL-VNE)。我们构建了一个基于行为批判架构的生成器网络,它可以根据观察到的网络状态生成物理节点被嵌入的概率。其次,我们构建了一个鉴别器网络,用于区分生成器样本和专家样本,从而帮助更新生成器网络。经过离线训练后,生成器和鉴别器通过博弈对抗达到纳什均衡。在 VNR 的嵌入过程中,生成器的输出为生成 VNE 解决方案提供了有效的基础。最后,我们通过离线训练和在线嵌入实验验证了该方法的有效性。
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Generative adversarial imitation learning assisted virtual network embedding algorithm for space-air-ground integrated network

The space-air-ground integrated network (SAGIN) comprises a multitude of interconnected and integrated heterogeneous networks. Its network is large in scale, complex in structure, and highly dynamic. Virtual network embedding (VNE) is designed to efficiently allocate resources within the physical host to diverse virtual network requests (VNRs) with different constraints while improving the acceptance ratio of VNRs. However, in a heterogeneous SAGIN environment, improving the utilization of network resources while ensuring the performance of the VNE algorithm is a very challenging topic. To address the aforementioned issues, we first introduce a services diversion strategy (SDS) to select embedded nodes based on different service types and network state, thereby alleviating the uneven use of resources in different network domains. Subsequently, we propose a VNE algorithm (GAIL-VNE) based on generative adversarial imitation learning (GAIL). We construct a generator network based on the actor-critic architecture, which can generate the probability of physical nodes being embedded based on the observed network state. Secondly, we construct a discriminator network to distinguish between generator samples and expert samples, which aids in updating the generator network. After offline training, the generator and discriminator reach a Nash equilibrium through game confrontation. During the embedding process of VNRs, the output of the generator provides an effective basis for generating VNE solutions. Finally, we verify the effectiveness of this method through experiments involving offline training and online embedding.

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来源期刊
Computer Communications
Computer Communications 工程技术-电信学
CiteScore
14.10
自引率
5.00%
发文量
397
审稿时长
66 days
期刊介绍: Computer and Communications networks are key infrastructures of the information society with high socio-economic value as they contribute to the correct operations of many critical services (from healthcare to finance and transportation). Internet is the core of today''s computer-communication infrastructures. This has transformed the Internet, from a robust network for data transfer between computers, to a global, content-rich, communication and information system where contents are increasingly generated by the users, and distributed according to human social relations. Next-generation network technologies, architectures and protocols are therefore required to overcome the limitations of the legacy Internet and add new capabilities and services. The future Internet should be ubiquitous, secure, resilient, and closer to human communication paradigms. Computer Communications is a peer-reviewed international journal that publishes high-quality scientific articles (both theory and practice) and survey papers covering all aspects of future computer communication networks (on all layers, except the physical layer), with a special attention to the evolution of the Internet architecture, protocols, services, and applications.
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