人群感应的分布式任务选择:游戏理论方法

IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Transactions on Mobile Computing Pub Date : 2024-08-30 DOI:10.1109/TMC.2024.3449039
En Wang;Dongming Luan;Yuanbo Xu;Yongjian Yang;Jie Wu
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引用次数: 0

摘要

移动群感(MCS)是一种前景广阔的传感模式,它利用用户的移动设备收集和共享数据,用于各种应用。MCS 的一个关键挑战是任务分配,其目的是高效率、高效益地将传感任务分配给合适的用户。现有的任务分配方法大多是集中式的,要求用户公开自己的私人信息,计算复杂度高。此外,集中式方法可能无法满足用户的偏好或激励。为了解决这些问题,我们提出了一种基于路线导航系统的新型分布式任务分配方案。我们考虑了两种情况:时间耐受性任务和时间敏感性任务,并将它们表述为潜在博弈。考虑到用户的个人偏好和平台的任务分配目标,我们设计了分布式算法来实现纳什均衡。我们还从理论上分析了算法的收敛性和性能。在对时间敏感的任务场景中,由于任务之间存在时间冲突,问题变得更加错综复杂。我们证明了任务选择问题的 NP 难度,并提出了一种分布式任务选择算法。与需要用户偏离常规路线的现有分布式方法相比,我们的方法既能确保任务完成,又能最大限度地减少对用户的干扰。基于轨迹的仿真结果验证了所提出的算法达到了纳什均衡,用户总利润表现与最优解非常接近。
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Distributed Task Selection for Crowdsensing: A Game-Theoretical Approach
Mobile CrowdSensing (MCS) is a promising sensing paradigm that leverages users’ mobile devices to collect and share data for various applications. A key challenge in MCS is task allocation, which aims to assign sensing tasks to suitable users efficiently and effectively. Existing task allocation approaches are mostly centralized, requiring users to disclose their private information and facing high computational complexity. Moreover, centralized approaches may not satisfy users’ preferences or incentives. To address these issues, we propose a novel distributed task allocation scheme based on route navigation systems. We consider two scenarios: time-tolerant tasks and time-sensitive tasks, and formulate them as potential games. We design distributed algorithms to achieve Nash equilibria while considering users’ individual preferences and the platform’s task allocation objectives. We also analyze the convergence and performance of our algorithm theoretically. In the time-sensitive task scenario, the problem becomes even more intricate due to temporal conflicts among tasks. We prove the task selection problem is NP-hard and propose a distributed task selection algorithm. In contrast to existing distributed approaches that require users to deviate from their regular routes, our method ensures task completion while minimizing disruption to users. Trace-based simulation results validate that the proposed algorithm attains a Nash equilibrium and offers a total user profit performance closely aligned with that of the optimal solution.
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来源期刊
IEEE Transactions on Mobile Computing
IEEE Transactions on Mobile Computing 工程技术-电信学
CiteScore
12.90
自引率
2.50%
发文量
403
审稿时长
6.6 months
期刊介绍: IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.
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