En Wang;Dongming Luan;Yuanbo Xu;Yongjian Yang;Jie Wu
{"title":"人群感应的分布式任务选择:游戏理论方法","authors":"En Wang;Dongming Luan;Yuanbo Xu;Yongjian Yang;Jie Wu","doi":"10.1109/TMC.2024.3449039","DOIUrl":null,"url":null,"abstract":"Mobile CrowdSensing (MCS) is a promising sensing paradigm that leverages users’ mobile devices to collect and share data for various applications. A key challenge in MCS is task allocation, which aims to assign sensing tasks to suitable users efficiently and effectively. Existing task allocation approaches are mostly centralized, requiring users to disclose their private information and facing high computational complexity. Moreover, centralized approaches may not satisfy users’ preferences or incentives. To address these issues, we propose a novel distributed task allocation scheme based on route navigation systems. We consider two scenarios: time-tolerant tasks and time-sensitive tasks, and formulate them as potential games. We design distributed algorithms to achieve Nash equilibria while considering users’ individual preferences and the platform’s task allocation objectives. We also analyze the convergence and performance of our algorithm theoretically. In the time-sensitive task scenario, the problem becomes even more intricate due to temporal conflicts among tasks. We prove the task selection problem is NP-hard and propose a distributed task selection algorithm. In contrast to existing distributed approaches that require users to deviate from their regular routes, our method ensures task completion while minimizing disruption to users. Trace-based simulation results validate that the proposed algorithm attains a Nash equilibrium and offers a total user profit performance closely aligned with that of the optimal solution.","PeriodicalId":50389,"journal":{"name":"IEEE Transactions on Mobile Computing","volume":null,"pages":null},"PeriodicalIF":7.7000,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Distributed Task Selection for Crowdsensing: A Game-Theoretical Approach\",\"authors\":\"En Wang;Dongming Luan;Yuanbo Xu;Yongjian Yang;Jie Wu\",\"doi\":\"10.1109/TMC.2024.3449039\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile CrowdSensing (MCS) is a promising sensing paradigm that leverages users’ mobile devices to collect and share data for various applications. A key challenge in MCS is task allocation, which aims to assign sensing tasks to suitable users efficiently and effectively. Existing task allocation approaches are mostly centralized, requiring users to disclose their private information and facing high computational complexity. Moreover, centralized approaches may not satisfy users’ preferences or incentives. To address these issues, we propose a novel distributed task allocation scheme based on route navigation systems. We consider two scenarios: time-tolerant tasks and time-sensitive tasks, and formulate them as potential games. We design distributed algorithms to achieve Nash equilibria while considering users’ individual preferences and the platform’s task allocation objectives. We also analyze the convergence and performance of our algorithm theoretically. In the time-sensitive task scenario, the problem becomes even more intricate due to temporal conflicts among tasks. We prove the task selection problem is NP-hard and propose a distributed task selection algorithm. In contrast to existing distributed approaches that require users to deviate from their regular routes, our method ensures task completion while minimizing disruption to users. Trace-based simulation results validate that the proposed algorithm attains a Nash equilibrium and offers a total user profit performance closely aligned with that of the optimal solution.\",\"PeriodicalId\":50389,\"journal\":{\"name\":\"IEEE Transactions on Mobile Computing\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":7.7000,\"publicationDate\":\"2024-08-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Mobile Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10661230/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Mobile Computing","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10661230/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Distributed Task Selection for Crowdsensing: A Game-Theoretical Approach
Mobile CrowdSensing (MCS) is a promising sensing paradigm that leverages users’ mobile devices to collect and share data for various applications. A key challenge in MCS is task allocation, which aims to assign sensing tasks to suitable users efficiently and effectively. Existing task allocation approaches are mostly centralized, requiring users to disclose their private information and facing high computational complexity. Moreover, centralized approaches may not satisfy users’ preferences or incentives. To address these issues, we propose a novel distributed task allocation scheme based on route navigation systems. We consider two scenarios: time-tolerant tasks and time-sensitive tasks, and formulate them as potential games. We design distributed algorithms to achieve Nash equilibria while considering users’ individual preferences and the platform’s task allocation objectives. We also analyze the convergence and performance of our algorithm theoretically. In the time-sensitive task scenario, the problem becomes even more intricate due to temporal conflicts among tasks. We prove the task selection problem is NP-hard and propose a distributed task selection algorithm. In contrast to existing distributed approaches that require users to deviate from their regular routes, our method ensures task completion while minimizing disruption to users. Trace-based simulation results validate that the proposed algorithm attains a Nash equilibrium and offers a total user profit performance closely aligned with that of the optimal solution.
期刊介绍:
IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.